Been on the island since 2015-11-19
Died: 34 times (last time was 2021-08-15 03:05, killed by a alligator)
Class: Soldier (outsider)
Primary Clan: Drunk on Manhattans
Secondary Clans: The Plague and Secret Society of Supervillains
Played since 2008. I need a sickie.
Native in the swamp and in the Derby bar upstairs. Quarrel Hannibal Lecter dumb betsy Doctor Graves Wolfred Bane lemmy caution The Ancient Mariner Bessie Mauler mouse
You see Mike Gambit. A Ministry agent known as #1, assigned to Shartak.
They carry 2 skulls.
Areas explored: 4 (0.1% of island)
HP Healed: 89
Trading Points: 1
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 2459
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 14; last kill: monkey
Natives killed: 5; last kill: spooge
Outsiders killed: 24; last kill: thechump
|NPC kills (detailed):|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Firearms training - Gain 20% on firearms attacks
Advanced firearms training - Gain another 20% on firearms attacks
This character has been idle since 2021-09-11.
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