Home: Derby
Been on the island since 2011-03-06
Died: 38 times (last time was 2024-09-16 02:04 at the hands of Flint, killed by a blowpipe)
Level: 36
Class: Explorer (outsider)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=21908
Deadzone: http://shartak.aphlor.org/deadzone/view/21908
Description:
"Are thou not sorry for these heinous deeds?"
Ay, that I had not done a thousand more.
Even now I curse the day - and yet I think
Few come within the compass of my curse -
Wherein I did not some notorious ill:
As kill a man, or else devise his death,
Ravish a maid, or plot the way to do it,
Accuse some innocent, and forswear myself,
Set deadly enmity between two friends,
Make poor men's cattle break their necks,
Set fire on barns and haystalks in the night,
And bid the owners quench them with their tears.
Oft have I digg'd up dead men from their graves,
And set them upright at their dear friends' door,
Even when their sorrow almost was forgot,
And on their skins, as on the bark of trees,
Have with my knife carved in Roman letters,
"Let not your sorrow die, though I am dead."
But I have done a thousand dreadful things,
As willingly as one would kill a fly,
And nothing grieves me heartily indeed,
But that I cannot do ten thousand more.
The Moor is a pure villain, a man who takes fiendish delight in all manner of evil deeds. A prideful and unapologetic agent of destruction. And his 'peaceful intentions'? Don't believe it for a second. He just hasn't murdered anyone recently. Aaron kills randomly and without motive. He does it because it amuses him. It's nothing personal. You just happened to cross his path that day. It's your fault, really. Be more careful next time and you won't get dead. Maybe. FAFO
Though he calls the Derby camp his home, his true home is far across the ocean to the east - a fair land he will never see again. And this knowledge fuels his cruelty and anger towards every other human being here. He hates you all.
They carry a bloody scimitar, a round shield, and a backpack filled with severed human heads.
Areas explored: 1472 (40.6% of island)
HP Healed: 3302
Trading Points: 72
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 318
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 171; last kill: songbird
Animals: 171
Shamans: 0
Traders: 0
Natives killed: 14; last kill: Cyclepathick
Raktam: 5
Dalpok: 2
Wiksik: 4
Rakmogak: 3
Outsiders killed: 44; last kill: Mike Gambit
Derby: 10
Durham: 14
York: 11
Shipwreck: 9
|
NPC kills (detailed): |
Name | Kills |
zombified bat | 100 |
alligator | 21 |
giant spider | 10 |
songbird | 5 |
elephant | 4 |
zombified monkey | 4 |
bat | 3 |
tiger | 3 |
wild boar | 2 |
zombified parrot | 2 |
rat | 2 |
zombified elephant | 2 |
parrot | 2 |
zombified large deer | 1 |
turtle | 1 |
monkey | 1 |
shargle | 1 |
large stag | 1 |
zombified silverback | 1 |
zombified wild boar | 1 |
zombified large stag | 1 |
zombified werewolf | 1 |
goat | 1 |
bear | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungleTrailblazing
- Increased ability to move and chop through dense jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2024-09-19.
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