Home: Wiksik
Been on the island since 2015-07-05
Died: 21 times (last time was 2018-10-04 16:26, killed by a bottle of poison berry wine)
Level: 42
Class: Shaman (native)
Primary Clan: The Necromancers Guild
Secondary Clans: S.A.V.A.G.E. and The Society of Notable Somebodies
Underworld: https://underworld.shartak.com/?id=24677
Deadzone: http://shartak.aphlor.org/deadzone/view/24677
Description:
The spirit of an ancient practitioner of the darker arts returned to the world of the living. Some old legends speak of him lingering after death, tempting novice shamans down a path similar to his own in order to take over their bodies in an attempt at some form of immortality.
These newfangled spring of life things seem a much better deal by comparison. He has apparently shed his lust of immortality, but kept the manipulative streak being a spirit affords.
They carry 1 plain wooden cup, 1 parrot feather charm, 1 pocket watch, 1 silver skull cross and 1 skull staff.
Achievements:(11 total)
Areas explored: 61 (1.7% of island)
HP Healed: 810
Trading Points: 1
Spirits Exorcised: 0
Wailing Damage: 21773
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 1
Heads Collected: 0
Fruit Juiced: 52
Successful Possessions: 187
Tracks Found: 0
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 436
Jungle Chopped: 108
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 105; last kill: zombified werewolf
Animals: 105
Shamans: 0
Traders: 0
Natives killed: 14; last kill: Margan
Raktam: 0
Dalpok: 1
Wiksik: 13
Rakmogak: 0
Outsiders killed: 3; last kill: Skallkross Batungbacal
Derby: 0
Durham: 0
York: 0
Shipwreck: 3
|
NPC kills (detailed): |
Name | Kills |
large deer | 85 |
elephant | 6 |
wild boar | 3 |
monkey | 2 |
parrot | 2 |
zombified large deer | 1 |
zombified werewolf | 1 |
elf | 1 |
shargle | 1 |
tiger | 1 |
large stag | 1 |
bat | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
This character has been idle since 2019-03-21.
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