Home: Durham
Been on the island since 2013-06-30
Died: 5 times (last time was 2023-05-10 16:18 at the hands of anaalipunktio, killed by a heavy sword)
Level: 13
Class: Explorer (outsider)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=23837
Deadzone: http://shartak.aphlor.org/deadzone/view/23837
Description:
The Dark Man appears at night as a rider on a wild black horse, carrying his severed head in one hand and a weapon in the other. Sometimes a heavy sword or machete, sometimes a harpoon or axe, other times a whip fashioned from a human spine. The head glows in the dark and seems alive, its empty eyes darting about and its mouth twisted into a terrible grin. Gan Ceann is a harbinger of death, it is said, and that wherever he stops a mortal dies. The disembodied head speaks only once per night, calling out the name of the soul he intends to take. Doors and gates spring open at the Dark Man's approach no matter how securely they are locked. None are truly safe from him. The Dullahan is also possessed of supernatural sight. By holding his severed head aloft, he can see for vast distances across the countryside, even on the darkest night. Using this power he can find his victim wherever he or she hides.
There are two ways to stop this undead creature. Inflict enough damage on its body and it will vanish, reappearing the following night and resuming the hunt. Second, the Headless Horseman has a strong aversion to gold and objects made of gold, and presenting such items may drive it away for a short time. It is unknown why the creature is repelled by this substance and none other. Perhaps it was a component of the black sorcery that bound him to this deathless form. The Dark Man and his hell steed are hesitant to cross water but will do so when in pursuit of a victim. The horse can gallop over the surface of water as if it were solid ground, more proof that the beast is not of this world. Perhaps it is a minor demon taking animal form; perhaps the horse is an illusion created by the rider itself. None can say.
They carry 1 monkey claw charm, 1 cat-o-nine tails and 3 harpoons.
Areas explored: 260 (7.2% of island)
HP Healed: 721
Trading Points: 1
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 0
Animals: 0
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 2; last kill: Atmosfear
Derby: 0
Durham: 1
York: 0
Shipwreck: 1
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Skills:Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacks
Body building
- Increases melee damageStamina
- Increases max HP by 20
Exploration
- Helps you remember some of the places you've beenTrekking
- Faster movement through the jungleTrailblazing
- Increased ability to move and chop through dense jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and people
Faith
- Belief in the spirits of the ancestors increase charm effects.
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
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