Home: Rakmogak
Been on the island since 2011-08-06
Died: 77 times (last time was 2024-10-25 07:34 at the hands of Malaki, killed by a machete)
Level: 41
Class: Cannibal (native)
Primary Clan: Responsible drinkers
Underworld: https://underworld.shartak.com/?id=22333
Deadzone: http://shartak.aphlor.org/deadzone/view/22333
Description:
The only responsible thing left to do now is become an alcoholic.
He looks like he could use a beer.
Achievements:(41 total)
Areas explored: 4018 (110.7% of island)
HP Healed: 4738
Trading Points: 2429
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 9572
Ritual Feasts: 59 ( own kills)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 56
Alcohol Drunk: 106549
Heads Collected: 22
Fruit Juiced: 835
Successful Possessions: 1
Tracks Found: 19
Fires Started: 67
Fires Extinguished: 0
Items Buried: 1
Items Found: 127850
Jungle Chopped: 38
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 30
Signposts Smashed: 2
Treasures Found: 0 (added 2014-07-14)
NPC kills: 1689; last kill: tiger
Animals: 1680
Shamans: 9
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 0
Derby: 0
Durham: 0
York: 0
Shipwreck: 0
|
NPC kills (detailed): |
Name | Kills |
large stag | 203 |
wild boar | 183 |
small deer | 179 |
large deer | 164 |
tiger | 164 |
monkey | 158 |
parrot | 133 |
bat | 132 |
elephant | 117 |
turtle | 51 |
silverback | 35 |
alligator | 35 |
zombified rat | 32 |
rat | 26 |
shargle | 14 |
rhino | 13 |
ferocious tiger | 7 |
giant spider | 3 |
zombified monkey | 3 |
goat | 3 |
zombified tiger | 2 |
elf | 2 |
guard dog | 2 |
zombified bat | 2 |
songbird | 2 |
ferocious shargle | 1 |
Kahuni | 1 |
zombified parrot | 1 |
Atok | 1 |
chief elf | 1 |
zombified small deer | 1 |
python | 1 |
Santa | 1 |
zombified large stag | 1 |
zombified werewolf | 1 |
Shubar | 1 |
Jakota | 1 |
zombified large deer | 1 |
Najdam | 1 |
Zakano | 1 |
giant squid | 1 |
zombified rhino | 1 |
zombified wild boar | 1 |
zombified elephant | 1 |
Hodrali | 1 |
bear | 1 |
Skulu | 1 |
zombified shargle | 1 |
Pabkim | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20Ritual Feasting
- Feast on your defeated enemy and steal their powerRitual Gluttony
- Feasting can now fill most of your needs from a single body
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has indicated they have peaceful intentions and would prefer not to be killed.
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