Home: Dalpok
Been on the island since 2006-02-18
Died: 627 times (last time was 2024-09-16 08:00 at the hands of Dalek, killed by a machete)
Level: 41
Class: Warrior (native)
Primary Clan: Shartak Road Crew
Secondary Clans: Trip The Light Fantastic and Neckbeards
Underworld: https://underworld.shartak.com/?id=826
Deadzone: http://shartak.aphlor.org/deadzone/view/826
Description:
After years of slaughter and bloodshed, Graagh has renounced violence and has embraced a life of peace. He spends his days keeping the jungle cut back around Dalpok and helping those in need. When he needs a change of scenery, Graagh takes long walks on the beach and collects fancy seashells. Perhaps he'll come across that magic conch shell he's heard so much about. That would be nice.
If you want this old warrior to remain peaceful, don't do anything stupid that will make him revert to his old ways. That would be bad for everyone involved. Let's not go there.
Too late. After being killed repeatedly by a certain pirate, Graagh has picked up his weapons again and resumed killing. Time to spill some blood and dispense some pain. Again.
They wear a red and white Santa hat with dried blood on it, taken from the corpse of the false saint himself. It will be returned when Fat Nick comes through with that toy train he promised. F U Santa. Lying bag of reindeer shite.
Achievements:(50 total)
Areas explored: 3990 (110.0% of island)
HP Healed: 5693
Trading Points: 413
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 8509
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 2388; last kill: monkey
Animals: 2388
Shamans: 0
Traders: 0
Natives killed: 88; last kill: anaalipunktio
Raktam: 12
Dalpok: 8
Wiksik: 15
Rakmogak: 53
Outsiders killed: 946; last kill: Dalek
Derby: 83
Durham: 90
York: 191
Shipwreck: 581
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NPC kills (detailed): |
Name | Kills |
monkey | 436 |
large stag | 276 |
large deer | 211 |
wild boar | 204 |
rat | 202 |
small deer | 188 |
tiger | 176 |
elephant | 164 |
parrot | 139 |
bat | 137 |
shargle | 78 |
rhino | 48 |
giant spider | 20 |
bear | 13 |
alligator | 12 |
ferocious tiger | 10 |
silverback | 8 |
goat | 8 |
turtle | 6 |
elf | 6 |
guard dog | 6 |
Easter Bunny | 5 |
zombified parrot | 4 |
chief elf | 4 |
zombified guard dog | 3 |
zombified small deer | 2 |
zombified large stag | 2 |
zombified werewolf | 2 |
zombified bat | 2 |
zombified rat | 2 |
zombified elephant | 2 |
songbird | 2 |
python | 1 |
zombified tiger | 1 |
Santa | 1 |
rogue elephant | 1 |
zombified large deer | 1 |
zombified alligator | 1 |
giant squid | 1 |
zombified wild boar | 1 |
zombified monkey | 1 |
werewolf | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
Blowpipe training
- Gain 20% on blowpipe accuracyAdvanced blowpipe training
- Gain another 20% on blowpipe accuracy
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2024-09-19.
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