Home: Rakmogak
Been on the island since 2008-09-12
Died: 543 times (last time was 2025-03-25 11:16 at the hands of Junpei, killed by a wooden club)
Level: 41
Class: Cannibal (native)
Primary Clan: The Rakmogaki Collective
Secondary Clan: Feeding Frenzy
Underworld: https://underworld.shartak.com/?id=16383
Deadzone: http://shartak.aphlor.org/deadzone/view/16383
Description:
Big, bad and ugly.
They carry 1 parrot feather charm, 1 silver skull cross and 1 monkey claw charm.
Achievements:(42 total)
Areas explored: 5163 (142.3% of island)
HP Healed: 1395
Trading Points: 14593
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 1133
Ritual Feasts: 5917 (5911 own kills)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 198
Heads Collected: 84
Fruit Juiced: 6313
Successful Possessions: 10
Tracks Found: 14024
Fires Started: 12
Fires Extinguished: 2
Items Buried: 189
Items Found: 9585
Jungle Chopped: 2723
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 1
Signposts Smashed: 6
Treasures Found: 838 (added 2014-07-14)
NPC kills: 1488; last kill: rat
Animals: 1486
Shamans: 1
Traders: 1
Natives killed: 735; last kill: Tempest Fennac
Raktam: 217
Dalpok: 280
Wiksik: 202
Rakmogak: 36
Outsiders killed: 1240; last kill: Snow
Derby: 274
Durham: 191
York: 354
Shipwreck: 415
Raktam: 6
|
NPC kills (detailed): |
Name | Kills |
rat | 330 |
alligator | 258 |
monkey | 99 |
tiger | 93 |
parrot | 79 |
large stag | 73 |
small deer | 64 |
large deer | 63 |
bat | 57 |
wild boar | 57 |
elephant | 56 |
zombified bat | 48 |
songbird | 35 |
turtle | 33 |
giant spider | 26 |
shargle | 22 |
zombified songbird | 19 |
rhino | 18 |
silverback | 15 |
goat | 8 |
bear | 6 |
zombified rat | 3 |
guard dog | 3 |
zombified parrot | 3 |
zombified monkey | 3 |
zombified tiger | 2 |
ferocious tiger | 2 |
elf | 2 |
Steward | 1 |
First Mate | 1 |
Shubar | 1 |
Trader Tamdal | 1 |
Easter Bunny | 1 |
Second Mate | 1 |
zombified wild boar | 1 |
Captain Briggs | 1 |
vicious parrot | 1 |
zombified guard dog | 1 |
zombified elephant | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20Ritual Feasting
- Feast on your defeated enemy and steal their powerRitual Gluttony
- Feasting can now fill most of your needs from a single body
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
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