Home: Raktam
Been on the island since 2007-01-27
Died: 214 times (last time was 2013-01-03 17:37 at the hands of Bahl, killed by a heavy sword)
Level: 41
Class: Warrior (native)
Primary Clan: Society of New Haven
Underworld: https://underworld.shartak.com/?id=8094
Deadzone: http://shartak.aphlor.org/deadzone/view/8094
Description:
Pretty much always peaceful towards other PCs, although lately he has begun to question whether his policy has become simple apathy.
--
On a quest to defeat every type of creature on the island, or at least as many types as possible, in ritual combat.
ALL REGULAR ANIMALS KILLED, ALL CAMP SHAMEN KILLED, ALL TRADERS KILLED, ALL ROAMING SHAMEN KILLED. Was something like the 3rd person on island to accomplish this.
Finished Roamers 2009-12-06 with the killing of Atok (the other categories had been finished long before).
Also killed Python and Giant Squid, after a good deal of delay (killed Giant Squid on 02-12-12); both of those were done essentially *solo*, with a good amount of healing herbs, some darts, and a couple XP-AP's each.
Remaining:
-All the "upgraded" animals. (rogue, ferocious, hungry, etc.), except for Ferocious Tiger, Ferocious Shargle, Hungry Alligator, and Man-Eating Alligator.
-Zombified Giant Squid, Python, and I thought the traders and shamen also zombified but apparently they don't.
They carry 1 pink-and-purple scarf, 1 plain wooden cup, 1 pocket watch, 1 Club Palermo pint glass, 1 skull staff, 1 monkey claw charm, 1 pith helmet, 1 ornate staff, 1 silver skull cross and 1 glowing crystal pendant.
Email: alexrm@marshome.org
Achievements:(46 total)
Areas explored: 4330 (119.3% of island)
HP Healed: 2602
Trading Points: 575
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 5
Heads Collected: 1
Fruit Juiced: 16
Successful Possessions: 0
Tracks Found: 328
Fires Started: 0
Fires Extinguished: 0
Items Buried: 3
Items Found: 1504
Jungle Chopped: 205
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 1
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 2181; last kill: zombified werewolf
Animals: 2156
Shamans: 16
Traders: 9
Natives killed: 4; last kill: Nyarlathotep
Raktam: 4
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 35; last kill: The Law
Derby: 10
Durham: 4
York: 12
Shipwreck: 9
|
NPC kills (detailed): |
Name | Kills |
monkey | 339 |
parrot | 300 |
large stag | 270 |
small deer | 221 |
large deer | 211 |
bat | 199 |
tiger | 153 |
wild boar | 150 |
elephant | 97 |
alligator | 64 |
songbird | 16 |
shargle | 16 |
rat | 15 |
rhino | 13 |
turtle | 11 |
guard dog | 7 |
bear | 6 |
goat | 5 |
silverback | 5 |
giant spider | 4 |
man-eating alligator | 4 |
Easter Bunny | 4 |
elf | 3 |
zombified monkey | 3 |
ferocious tiger | 3 |
zombified small deer | 2 |
chief elf | 2 |
zombified goat | 2 |
zombified parrot | 2 |
zombified tiger | 2 |
zombified large stag | 2 |
ferocious shargle | 1 |
Atok | 1 |
Movak | 1 |
zombified werewolf | 1 |
Shubar | 1 |
Jakota | 1 |
zombified songbird | 1 |
Kadmor | 1 |
zombified large deer | 1 |
Trader Tom | 1 |
Najdam | 1 |
Second Mate | 1 |
zombified alligator | 1 |
zombified rhino | 1 |
zombified elephant | 1 |
Hodrali | 1 |
zombified shargle | 1 |
Xaltam | 1 |
Pabkim | 1 |
Tapran | 1 |
First Mate | 1 |
Kahuni | 1 |
Trader Harry | 1 |
Tamdal Gak | 1 |
Steward | 1 |
hungry alligator | 1 |
python | 1 |
zombified guard dog | 1 |
Santa | 1 |
Jidram | 1 |
zombified turtle | 1 |
Balchig | 1 |
zombified bear | 1 |
zombified giant spider | 1 |
Tamdal Toe | 1 |
Zakano | 1 |
Tamdal Tik | 1 |
giant squid | 1 |
Igoban | 1 |
zombified silverback | 1 |
zombified wild boar | 1 |
zombified bat | 1 |
zombified rat | 1 |
Trader Tamdal | 1 |
Skulu | 1 |
Tamdal Tak | 1 |
werewolf | 1 |
Captain Briggs | 1 |
Trader Dick | 1 |
Trader Sam | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
Blowpipe training
- Gain 20% on blowpipe accuracyAdvanced blowpipe training
- Gain another 20% on blowpipe accuracy
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2019-10-30.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)