Home: Rakmogak
Been on the island since 2013-10-08
Died: 292 times (last time was 2024-09-25 15:19 at the hands of Last Laugh, killed by a rifle)
Level: 37
Class: Cannibal (native)
Primary Clan: Feeding Frenzy
Underworld: https://underworld.shartak.com/?id=23967
Deadzone: http://shartak.aphlor.org/deadzone/view/23967
Description:
No I will not do the Fandango. Stop asking or I'll stab you in the neck with a fork. Asshat.
B I S M I L L A H
The most impressive cannibal you will ever encounter. Scaramouche is a legend in his own mind. It's amazing so much ego can be contained in one human being. You are nothing to him but potential food. Fat lazy cattle to be hunted down and carved up. Future victims. Lowly insects to be squashed under his heel. Hardly worth his attention except when the hunger takes him. It is an honor indeed to feed the mighty Scaramouche. Your death will serve a greater purpose than your worthless life ever did. You die so that he can grow stronger. A fair exchange. You should accept your fate. In nature the strong always consume the weak. And in his eyes you are ALL weak.
They carry 1 skull.
Achievements:(17 total)
Areas explored: 2536 (69.9% of island)
HP Healed: 1139
Trading Points: 116
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 3843
Ritual Feasts: 1740 (1738 own kills)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 482; last kill: elephant
Animals: 481
Shamans: 0
Traders: 1
Natives killed: 274; last kill: Flint
Raktam: 43
Dalpok: 65
Wiksik: 135
Rakmogak: 31
Outsiders killed: 296; last kill: Shroombaker
Derby: 91
Durham: 51
York: 93
Shipwreck: 60
Raktam: 1
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NPC kills (detailed): |
Name | Kills |
zombified bat | 396 |
rat | 53 |
songbird | 6 |
large stag | 3 |
bat | 3 |
wild boar | 2 |
monkey | 2 |
elephant | 2 |
zombified monkey | 2 |
zombified large stag | 2 |
tiger | 2 |
turtle | 1 |
zombified parrot | 1 |
zombified alligator | 1 |
zombified small deer | 1 |
zombified werewolf | 1 |
giant spider | 1 |
alligator | 1 |
parrot | 1 |
Tamdal Tak | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksHeadhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20Ritual Feasting
- Feast on your defeated enemy and steal their powerRitual Gluttony
- Feasting can now fill most of your needs from a single body
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
This character has been idle since 2024-09-27.
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