Been on the island since 2013-10-08
Died: 261 times (last time was 2023-09-21 05:23 at the hands of Kipp, killed by a knife)
Class: Cannibal (native)
Primary Clan: Feeding Frenzy
No I will not do the Fandango. Stop asking or I'll stab you in the neck with a fork.
B I S M I L L A H
The most impressive cannibal you will ever encounter. Scaramouche is a legend in his own mind. It's amazing that so much ego can be contained in one human being. You are nothing to him but potential food. Fat cattle to be hunted down and carved up. Future victims. Lowly insects to be squashed under his heel. Hardly worth his attention except when the hunger takes him. It is an honor indeed to feed the mighty Scaramouche. Your death will serve a greater purpose than your worthless life ever did. You die so that he can grow stronger. A fair exchange. You should accept your fate. The strong consume the weak. That's how nature works. Right?
They carry 1 cat-o-nine tails and 1 tiger tooth amulet.
Areas explored: 2295 (63.3% of island)
HP Healed: 1139
Trading Points: 116
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 3175
Ritual Feasts: 1634 (1632 own kills)
Mentioned in 0 profile
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NPC kills: 70; last kill: Tamdal Tak
Natives killed: 260; last kill: Spitting Cobra
Outsiders killed: 276; last kill: Yves Montand
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
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