Home: Dalpok
Been on the island since 2006-04-13
Died: 158 times (last time was 2024-10-25 11:10 at the hands of Malaki, killed by a machete)
Level: 43
Class: Shaman (native)
Primary Clan: Responsible drinkers
Underworld: https://underworld.shartak.com/?id=2090
Deadzone: http://shartak.aphlor.org/deadzone/view/2090
Description:
You see a drunk. And what a drunk she is!
They carry 1 parrot feather charm, 1 pink-and-purple scarf, 1 black rose, 1 rabbit foot charm and 1 silver skull cross.
Achievements:(33 total)
Areas explored: 1274 (35.1% of island)
HP Healed: 541
Trading Points: 894
Spirits Exorcised: 47
Wailing Damage: 7419
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 1
Alcohol Drunk: 112866
Heads Collected: 8
Fruit Juiced: 45
Successful Possessions: 8
Tracks Found: 462
Fires Started: 65
Fires Extinguished: 0
Items Buried: 18
Items Found: 128320
Jungle Chopped: 326
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 10
Signposts Smashed: 15
Treasures Found: 0 (added 2014-07-14)
NPC kills: 816; last kill: guard dog
Animals: 816
Shamans: 0
Traders: 0
Natives killed: 29; last kill: An 800 Pound Gorilla
Raktam: 1
Dalpok: 1
Wiksik: 2
Rakmogak: 25
Outsiders killed: 51; last kill: Rifiel
Derby: 4
Durham: 1
York: 2
Shipwreck: 44
|
NPC kills (detailed): |
Name | Kills |
songbird | 156 |
zombified songbird | 95 |
tiger | 85 |
monkey | 75 |
large deer | 61 |
elephant | 54 |
large stag | 53 |
parrot | 49 |
small deer | 46 |
wild boar | 46 |
bat | 21 |
silverback | 16 |
rhino | 13 |
shargle | 8 |
zombified monkey | 8 |
turtle | 7 |
bear | 5 |
zombified parrot | 3 |
zombified wild boar | 2 |
ferocious tiger | 2 |
goat | 2 |
guard dog | 1 |
giant squid | 1 |
zombified small deer | 1 |
zombified silverback | 1 |
python | 1 |
zombified tiger | 1 |
zombified large stag | 1 |
giant spider | 1 |
zombified shargle | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
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