Home: Raktam
Been on the island since 2010-07-17
Died: 18 times (last time was 2012-07-15 18:45 at the hands of The Law, killed by a machete)
Level: 35
Class: Villager (native)
Primary Clan: Orwhans
Underworld: https://underworld.shartak.com/?id=20991
Deadzone: http://shartak.aphlor.org/deadzone/view/20991
Description:
You can call me Nokomis which means 'Grandmother' in my old language of the Cheyenne Nation which is what I was during my first life. I was old when I first came to be on this island but now I look young again after being changed into one of the Orwhan for my second life.
My eyes are no longer brown but a haunting silver. I now wear my long hair loose around me. My dress is made from swamp weed and the skin of a alligator in the style of my old Cheyenne buckskin. Tied to the right side of my waist is my pouch that contains my most sacred items. ...my aether vial and small ritual dagger.
On my chest bears :. the symbol of Orwhan.
Over all of this I proudly wear a cloak made from the skin of the bear I just killed.
The Orwhan are a ancient race of people who live off the aether of others and follow the ways of their teacher Que'eldi. They have walked among humans for generations ...they are strong, do not age and are beautiful.
I am happy.
They carry 1 monkey claw charm.
Achievements:(25 total)
Areas explored: 730 (20.1% of island)
HP Healed: 3438
Trading Points: 657
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 6956
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 50
Alcohol Drunk: 27
Heads Collected: 0
Fruit Juiced: 1691
Successful Possessions: 5
Tracks Found: 499
Fires Started: 0
Fires Extinguished: 0
Items Buried: 393
Items Found: 3164
Jungle Chopped: 13
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 346; last kill: giant spider
Animals: 346
Shamans: 0
Traders: 0
Natives killed: 19; last kill: Endless
Raktam: 2
Dalpok: 2
Wiksik: 13
Rakmogak: 2
Outsiders killed: 4; last kill: Mr. Clean
Derby: 0
Durham: 1
York: 1
Shipwreck: 2
|
NPC kills (detailed): |
Name | Kills |
parrot | 40 |
large stag | 36 |
small deer | 35 |
monkey | 33 |
large deer | 32 |
tiger | 30 |
bat | 25 |
songbird | 25 |
wild boar | 20 |
elephant | 20 |
rat | 12 |
alligator | 11 |
rhino | 5 |
zombified parrot | 4 |
shargle | 4 |
turtle | 2 |
giant spider | 2 |
goat | 2 |
zombified wild boar | 1 |
zombified bat | 1 |
zombified monkey | 1 |
zombified guard dog | 1 |
zombified werewolf | 1 |
zombified elephant | 1 |
bear | 1 |
zombified shargle | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
Scavenging
- Assists in finding things within certain areas
Brewing
- Increased chance of creating something drinkable
This character has been idle since 2012-07-15.
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