Home: Wiksik
Been on the island since 2006-03-12
Died: 212 times (last time was 2014-01-12 03:07 at the hands of The Munch, killed by a knife)
Level: 39
Class: Scout (native)
Primary Clan: The Council Of Wiksik
Underworld: https://underworld.shartak.com/?id=1332
Deadzone: http://shartak.aphlor.org/deadzone/view/1332
Description:
Except for his traditional blue hair, he blends in with the jungle, standing so still that it seems to accept him, and grow around him as just another one of the trees.
They carry 2 rabbit foot charms, 1 pocket watch, 1 wild boar tusk necklace, 2 parrot feather charms, 1 pair of batwing earrings, 1 monkey claw charm, 5 silver skull crosses, 2 tiger tooth amulets and 1 glowing crystal pendant.
Achievements:(28 total)
Areas explored: 3715 (102.4% of island)
HP Healed: 6565
Trading Points: 2346
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 337
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 2
Alcohol Drunk: 22
Heads Collected: 0
Fruit Juiced: 347
Successful Possessions: 163
Tracks Found: 3032
Fires Started: 8
Fires Extinguished: 2
Items Buried: 81
Items Found: 3833
Jungle Chopped: 1062
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 1
Signposts Smashed: 5
Treasures Found: 0 (added 2014-07-14)
NPC kills: 350; last kill: tiger
Animals: 350
Shamans: 0
Traders: 0
Natives killed: 10; last kill: An 800 Pound Gorilla
Raktam: 1
Dalpok: 0
Wiksik: 1
Rakmogak: 8
Outsiders killed: 70; last kill: Dick Deadeye
Derby: 18
Durham: 3
York: 25
Shipwreck: 24
|
NPC kills (detailed): |
Name | Kills |
tiger | 96 |
wild boar | 49 |
rat | 43 |
large stag | 23 |
monkey | 22 |
parrot | 21 |
elephant | 16 |
large deer | 13 |
small deer | 11 |
alligator | 9 |
shargle | 7 |
giant spider | 7 |
zombified monkey | 5 |
zombified large deer | 3 |
zombified tiger | 3 |
ferocious tiger | 3 |
zombified elephant | 3 |
bear | 3 |
zombified small deer | 2 |
zombified bat | 2 |
zombified large stag | 2 |
zombified werewolf | 2 |
ferocious shargle | 1 |
zombified parrot | 1 |
rhino | 1 |
bat | 1 |
zombified turtle | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungleTrailblazing
- Increased ability to move and chop through dense jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has been idle since 2014-01-13.
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