Home: Rakmogak
Been on the island since 2008-08-29
Died: 208 times (last time was 2014-05-29 03:00 at the hands of azuma, killed by a heavy sword)
Level: 33
Class: Cannibal (native)
Primary Clan: The Rakmogaki Collective
Secondary Clan: Secret Society of Supervillains
Underworld: https://underworld.shartak.com/?id=16191
Deadzone: http://shartak.aphlor.org/deadzone/view/16191
Description:
Of all the Collective, this one...well, this one is most assuredly the oddest, most pathetic and yet fascinating of Rakmogak's progeny...this one hunches crookedly, milkily gazing at your extremities, gnashing broken, blackened teeth in slavering jaws, gibbering something akin to 'Grab zam manbagz, NAM NAM NAM!' and similar epithets between bouts of hopping nervously from one foot to the other in delight, a rather unsettling sight in the presence of, say, the rest of humanity. However, he does his best to try to blend in, so obviously he's civilized and a fine, upstanding citizen. In fact, he has been known to brandish a cribbage board on occasion, asking only for a decent game...
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Wearing: Santa's bloodstained cap, torn and blood-soaked grey overalls and a crumpled and bloodstained toe tag.
They carry 1 pink-and-purple scarf, 1 plain wooden cup, 1 Club Palermo pint glass, 1 skull staff, 1 parrot feather charm, 1 pith helmet, 29 skulls and 1 ornate staff.
Achievements:(19 total)
Areas explored: 2604 (71.8% of island)
HP Healed: 520
Trading Points: 302
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 2124
Ritual Feasts: 1157 (1142 own kills)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 6
Heads Collected: 215
Fruit Juiced: 255
Successful Possessions: 0
Tracks Found: 243
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 689
Jungle Chopped: 117
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 13
Signposts Smashed: 95
Treasures Found: 0 (added 2014-07-14)
NPC kills: 127; last kill: rat
Animals: 127
Shamans: 0
Traders: 0
Natives killed: 142; last kill: azuma
Raktam: 33
Dalpok: 42
Wiksik: 64
Rakmogak: 3
Outsiders killed: 263; last kill: John Sambos
Derby: 65
Durham: 38
York: 76
Shipwreck: 80
Raktam: 4
|
NPC kills (detailed): |
Name | Kills |
rat | 49 |
bat | 15 |
monkey | 14 |
parrot | 12 |
wild boar | 7 |
small deer | 5 |
shargle | 4 |
silverback | 3 |
large deer | 3 |
zombified large stag | 2 |
tiger | 2 |
turtle | 1 |
Easter Bunny | 1 |
zombified parrot | 1 |
large stag | 1 |
zombified bat | 1 |
elephant | 1 |
ferocious tiger | 1 |
Santa | 1 |
giant spider | 1 |
elf | 1 |
bear | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20Ritual Feasting
- Feast on your defeated enemy and steal their powerRitual Gluttony
- Feasting can now fill most of your needs from a single body
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Faith
- Belief in the spirits of the ancestors increase charm effects.
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has been idle since 2018-12-12.
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