Home: Derby
Been on the island since 2011-05-15
Died: 209 times (last time was 2024-09-18 22:44 at the hands of VeganCannibal, killed by a machete)
Level: 41
Class: Settler (outsider)
Primary Clan: Swamp People
Secondary Clans: Cult of Cthulhu and Trip The Light Fantastic
Underworld: https://underworld.shartak.com/?id=22081
Deadzone: http://shartak.aphlor.org/deadzone/view/22081
Description:
The swamp is my world. It is who I am. It is what I am. I was once a man. I know the evil men do. Do not bring your evil here, I warn you.
Attacked in Derby Swamp and left for dead, Alec Holland's consciousness and memories were absorbed by the swamp itself and formed into the twisted semblance of a man known as Swamp Thing. Despite its monstrous appearance, this creature is generally peaceful and acts as a protector of the swamp. The innocent are protected and healed; the evil are punished harshly. This is the will of the Green. The only law.
Shartak's only Master Healer. Check the stats. It's true.
Achievements:(21 total)
Areas explored: 1304 (35.9% of island)
HP Healed: 100047
Trading Points: 59
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 1495
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 244; last kill: alligator
Animals: 244
Shamans: 0
Traders: 0
Natives killed: 33; last kill: VeganCannibal
Raktam: 2
Dalpok: 8
Wiksik: 14
Rakmogak: 9
Outsiders killed: 110; last kill: Dalek
Derby: 95
Durham: 1
York: 11
Shipwreck: 3
|
NPC kills (detailed): |
Name | Kills |
parrot | 33 |
bat | 21 |
large deer | 21 |
guard dog | 20 |
small deer | 18 |
monkey | 18 |
alligator | 18 |
tiger | 16 |
wild boar | 15 |
large stag | 14 |
elephant | 10 |
silverback | 4 |
zombified large stag | 4 |
zombified parrot | 3 |
zombified werewolf | 3 |
turtle | 2 |
zombified small deer | 2 |
zombified tiger | 2 |
zombified guard dog | 2 |
zombified silverback | 2 |
zombified bat | 2 |
rhino | 2 |
giant spider | 1 |
rogue elephant | 1 |
zombified large deer | 1 |
zombified alligator | 1 |
shargle | 1 |
fully-grown giant squid | 1 |
zombified rhino | 1 |
zombified monkey | 1 |
ferocious tiger | 1 |
zombified elephant | 1 |
bear | 1 |
werewolf | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
Animal affinity
- Lessens the chance of animals attacking
Scavenging
- Assists in finding things within certain areas
Brewing
- Increased chance of creating something drinkable
This character has indicated they have peaceful intentions and would prefer not to be killed.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)