Home: Raktam
Been on the island since 2009-12-06
Died: 81 times (last time was 2014-01-03 09:00, killed by a Santa)
Level: 28
Class: Warrior (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=19974
Deadzone: http://shartak.aphlor.org/deadzone/view/19974
Description:
noH QapmeH wo' Qaw'lu'chugh yay chavbe'lu', 'ej wo' choqmeH may' DoHlu'chugh lujbe'lu
Lieutenant Worf Security Officer on the Enterprise E personal log: After receiving a distress call from a planet near the neutral zone the Enterprise was dispatched and I led the away team, there was no sign of the humanoids who made this distress call which was traced to a small island, our shuttle crash landed on this island and I am the only survivor.
I have lost contact with the Enterprise which I suspect is due to the Deuteurim ore in the mountains which is likely to disrupt my communicator signal so whilst I await a rescue party I have decided to integrate myself into the native culture and continue my investigation into the distress call.
They carry 1 tricorn hat.
Achievements:(16 total)
Areas explored: 569 (15.7% of island)
HP Healed: 115
Trading Points: 50
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 3714
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 50
Heads Collected: 10
Fruit Juiced: 18
Successful Possessions: 3
Tracks Found: 148
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 305
Jungle Chopped: 4
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 2
Signposts Smashed: 1
Treasures Found: 0 (added 2014-07-14)
NPC kills: 75; last kill: elf
Animals: 75
Shamans: 0
Traders: 0
Natives killed: 52; last kill: The Furless Bear
Raktam: 37
Dalpok: 5
Wiksik: 6
Rakmogak: 4
Outsiders killed: 11; last kill: The Law
Derby: 2
Durham: 3
York: 2
Shipwreck: 4
|
NPC kills (detailed): |
Name | Kills |
monkey | 11 |
tiger | 10 |
zombified monkey | 9 |
large deer | 6 |
small deer | 5 |
parrot | 5 |
shargle | 4 |
large stag | 4 |
wild boar | 3 |
zombified tiger | 3 |
ferocious tiger | 3 |
bat | 2 |
elf | 2 |
ferocious shargle | 1 |
guard dog | 1 |
chief elf | 1 |
elephant | 1 |
zombified guard dog | 1 |
Santa | 1 |
zombified werewolf | 1 |
goat | 1 |
|
Skills:Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injured
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
Blowpipe training
- Gain 20% on blowpipe accuracyAdvanced blowpipe training
- Gain another 20% on blowpipe accuracy
This character has been idle since 2014-01-07.
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