Been on the island since 2008-08-14
Died: 26 times (last time was 2009-05-16 16:05)
Class: Cannibal (native)
Primary Clan: The Rakmogaki Collective
Dr Oleg was the first native from Rakmogak to earn a Ph.D. in dietology. His thesis was about the cannibal eating habits.
Returning to Rakmogak, he made it his goal to promote a healthy and balanced diet for his fellow villagers, consisting of the right proportions of native, outsider, pirate and animal meat.
The current theory under consideration advocates limited human consumption. Being a true scientist, Dr Oleg tests his theories on himself, not other unfortunate subjects. This means that at the moment he does not eat human flesh (except for research purposes or during traditional rituals). He does enjoy though a daily blood-shake.
Having a rich protein and iron content, the blood-shake is the perfect way to start the day. Its human origin guarantees easy digestion - no foreign enzymes to disrupt the GI tract!
This cannibal is honorable and will not harm anyone who does not kill cannibals.
They carry 1 rabbit foot charm, 1 wild boar tusk necklace, 1 pair of batwing earrings, 1 parrot feather charm, 2 skulls, 1 pair of gold hoop earrings, 1 silver skull cross and 1 tiger tooth amulet.
Areas explored: 1081 (29.8% of island)
HP Healed: 2188
Trading Points: 151
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 140 (137 own kills)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 67; last kill: elephant
Natives killed: 0
Outsiders killed: 52; last kill: Gralg
|NPC kills (detailed):|
|zombified large deer||1|
|zombified small deer||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2009-05-13.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)