A giant parakeet
Been on the island since 2007-11-01
Died: 89 times (last time was 2010-05-28 07:25 at the hands of A'din Dkari, killed by a machete)
Class: Settler (outsider)
Primary Clan: O.T.A.N.
A freakishly gigantic parakeet weighing about 120 kilograms. Looks like it came from a zoo in Ketchelbank. It has since lost its ability to fly after arriving to Shartak, so instead it hops to get around places. Most of its meals consist primarily of pirates and cannibals; if it didn't then the giant parakeet would be a giant GAUNT parakeet.
They carry 1 monkey claw charm, 1 pair of gold hoop earrings and 1 wild boar tusk necklace.
Areas explored: 1369 (37.7% of island)
HP Healed: 4656
Trading Points: 138
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 5620
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 87; last kill: small deer
Natives killed: 179; last kill: Kal
Outsiders killed: 99; last kill: Rex Feral
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Haggling - Be able to obtain slightly better prices from some traders
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Animal affinity - Lessens the chance of animals attacking
Scavenging - Assists in finding things within certain areas
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2010-05-28.
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