Home: Raktam
Been on the island since 2007-01-27
Died: 218 times (last time was 2025-12-19 13:10 at the hands of Dalek, killed by a knife)
Level: 41
Class: Warrior (native)
Primary Clan: Grotto Protection League
Secondary Clan: Society of New Haven
Underworld: https://underworld.shartak.com/?id=8094
Deadzone: http://shartak.aphlor.org/deadzone/view/8094
Description:
A native warrior who recently awakened from a long sleep to visit Santa's Grotto and make amends with the old Outsider, only to see Santa killed in front of his eyes; he swore to defend the Grotto against attack from then on.
--
Long ago before his sleep, he went on a quest to hunt and slay every type of creature on the island in ritual combat, an endeavor he now looks back upon with mixed feelings but records below for posterity:
All regular animals, camp shamans, traders and roaming shamans killed; he was the 3rd person on the island to accomplish this, finished on 2009-12-06 with the killing of the roaming shaman Atok (the other categories had been finished long before).
Also killed Python and Giant Squid, after a good deal of delay (killed Giant Squid on 02-12-12); both of those were done essentially solo, with a good amount of healing herbs, some darts, and a couple XP-AP's each.
Remaining:
-All the "upgraded" animals. (rogue, ferocious, hungry, etc.), except for Ferocious Tiger Ferocious Shargle, Hungry Alligator, Man-Eating Alligator, and Rogue Elephant
-Zombified Giant Squid and Python
They carry 1 Club Palermo pint glass, 1 plain wooden cup, 1 pocket watch, 1 pink-and-purple scarf, 1 skull staff, 1 ornate staff, 1 skull, 1 silver skull cross and 1 glowing crystal pendant.
Email: alexrm@marshome.org
Achievements:(47 total)
Areas explored: 4390 (121.0% of island)
HP Healed: 2639
Trading Points: 575
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 5
Heads Collected: 3
Fruit Juiced: 16
Successful Possessions: 0
Tracks Found: 366
Fires Started: 0
Fires Extinguished: 0
Items Buried: 3
Items Found: 1537
Jungle Chopped: 206
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 2
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 2184; last kill: zombified mummy
Animals: 2159
Shamans: 16
Traders: 9
Natives killed: 7; last kill: Flint
Raktam: 5
Dalpok: 0
Wiksik: 1
Rakmogak: 1
Outsiders killed: 35; last kill: The Law
Derby: 10
Durham: 4
York: 12
Shipwreck: 9
|
| NPC kills (detailed): |
| Name | Kills |
| monkey | 339 |
| parrot | 300 |
| large stag | 270 |
| small deer | 221 |
| large deer | 211 |
| bat | 199 |
| tiger | 153 |
| wild boar | 150 |
| elephant | 97 |
| alligator | 64 |
| songbird | 16 |
| shargle | 16 |
| rat | 15 |
| rhino | 13 |
| turtle | 11 |
| guard dog | 7 |
| bear | 6 |
| goat | 5 |
| silverback | 5 |
| giant spider | 4 |
| Easter Bunny | 4 |
| man-eating alligator | 4 |
| zombified monkey | 3 |
| elf | 3 |
| ferocious tiger | 3 |
| zombified goat | 2 |
| zombified large stag | 2 |
| zombified small deer | 2 |
| chief elf | 2 |
| zombified parrot | 2 |
| zombified tiger | 2 |
| zombified alligator | 1 |
| Atok | 1 |
| zombified guard dog | 1 |
| rogue elephant | 1 |
| Tapran | 1 |
| Zakano | 1 |
| Kadmor | 1 |
| Captain Briggs | 1 |
| Pabkim | 1 |
| Second Mate | 1 |
| zombified rhino | 1 |
| zombified giant spider | 1 |
| python | 1 |
| Trader Tom | 1 |
| Movak | 1 |
| Hodrali | 1 |
| Kahuni | 1 |
| zombified elephant | 1 |
| Trader Tamdal | 1 |
| zombified wild boar | 1 |
| giant squid | 1 |
| zombified bat | 1 |
| zombified songbird | 1 |
| mummy | 1 |
| Balchig | 1 |
| zombified werewolf | 1 |
| First Mate | 1 |
| Tamdal Gak | 1 |
| ferocious shargle | 1 |
| Skulu | 1 |
| Tamdal Toe | 1 |
| Trader Sam | 1 |
| Santa | 1 |
| zombified large deer | 1 |
| Tamdal Tak | 1 |
| zombified mummy | 1 |
| Trader Harry | 1 |
| Jidram | 1 |
| hungry alligator | 1 |
| Shubar | 1 |
| zombified shargle | 1 |
| Steward | 1 |
| zombified silverback | 1 |
| Trader Dick | 1 |
| zombified rat | 1 |
| zombified turtle | 1 |
| werewolf | 1 |
| Tamdal Tik | 1 |
| Najdam | 1 |
| Igoban | 1 |
| Jakota | 1 |
| zombified bear | 1 |
| Xaltam | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
Blowpipe training
- Gain 20% on blowpipe accuracyAdvanced blowpipe training
- Gain another 20% on blowpipe accuracy
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