Home: the shipwreck
Been on the island since 2006-10-11
Died: 94 times (last time was 2009-07-26 06:46)
Level: 33
Class: Pirate (outsider)
Primary Clan: Shartak Enlightenment League
Secondary Clan: Shartak Cryptozoological Society
Underworld: https://underworld.shartak.com/?id=6077
Deadzone: http://shartak.aphlor.org/deadzone/view/6077
Description:
A tall, broad shouldered man with long dirty blonde hair drawn up into a pony tail. His head seems a little large for his body with lots of unnecessary planes and angles. His clothing is a mixture of salt cracked black leather, half cured animal skins and dirty once fine silks. There are at least five large bladed implements strapped to his raw boned frame.
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He has a crude tattoo on his forearm which seems to say: 'PAVE THE JUNGLE!'
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When he is talked to about his murderous past he shrugs and mutters about an oath, a misunderstanding and a bad experience as a ghost causing him to slay another pirate by 'accident'. About his adventures fighting the 'unwashed heathen savages' of the island he is much more jovial and forthcoming.
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He is the self proclaimed leader and founder of the Shartak Enlightenment League, dedicated to the dissemination of civilizations accumulated knowledge and wisdom. He also talks a lot about how the jungle hell could be turned into an island paradise.
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When asked exactly how these worthy deeds are to be accomplished he can be quite evasive.
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When it is pointed out that he spends the majority of his time attempting to 'enlighten' the natives by freeing them of their corporal bodies via a cutlass he gets down right agitated.
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He tends to give a single gold coin to any human being he is about to 'enlighten' with a sharp steel implement, claiming that it can be used to 'pay the ferryman for the journey', whatever the hell that means.
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He is striving to be the most 'well-rounded' character on the island of Shartak, being in the top 20 of kills, player kills, explorers ect.
Other than racking up respectable body counts, he has a ways to go still.
They carry 1 monkey claw charm, 1 pair of gold hoop earrings and 1 silver skull cross.
Achievements:(36 total)
Areas explored: 4349 (119.9% of island)
HP Healed: 1021
Trading Points: 428
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 890
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 1262; last kill: parrot
Animals: 1262
Shamans: 0
Traders: 0
Natives killed: 175; last kill: Yaqitoacl
Raktam: 43
Dalpok: 46
Wiksik: 59
Rakmogak: 27
Outsiders killed: 13; last kill: Victor
Derby: 2
Durham: 4
York: 4
Shipwreck: 3
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NPC kills (detailed): |
Name | Kills |
monkey | 283 |
parrot | 281 |
bat | 132 |
wild boar | 129 |
small deer | 123 |
large deer | 88 |
large stag | 74 |
tiger | 58 |
rat | 41 |
zombified monkey | 12 |
elephant | 10 |
turtle | 9 |
alligator | 8 |
zombified wild boar | 5 |
zombified turtle | 2 |
giant spider | 2 |
zombified large deer | 1 |
rhino | 1 |
ferocious tiger | 1 |
elf | 1 |
bear | 1 |
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Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20Lead Belly
- You've drunk enough to be immune to the poisonous effect of most fungi.
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
This character has been idle since 2009-08-08.
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