Home: Raktam
Been on the island since 2006-07-11
Died: 175 times (last time was 2016-04-15 02:47 at the hands of Admiral Benzoylmethylecgonine, killed by some cat-o-nine tails)
Level: 34
Class: Villager (native)
Primary Clan: Nsoromma
Underworld: https://underworld.shartak.com/?id=4085
Deadzone: http://shartak.aphlor.org/deadzone/view/4085
Description:
A tall raktamite with blood red eyes, wearing little but trinkets and charms. The decomposed features of the two skulls on her belt eerily much resemble her own. Her backpack appears to contain a large amount of driftwood covered in symbols and signs, and across her shoulder she carries a sack giving off the familiar scent of herbal medicine.
She appears cold and distant towards her surroundings when left undisturbed, sitting as frozen as a statue for hours on end, only moving to gather herbs and carve a few symbols into another piece of driftwood a few times a day. And it seems she never closes her eyes anymore, even to blink.
Theres something about the air around her that makes you doubt anything could make her flinch.
They carry 2 tiger tooth amulets, 9 parrot feather charms, 1 tricorn hat, 1 plain wooden cup, 6 rabbit foot charms, 1 bear skin cloak, 4 monkey claw charms, 1 pocket watch, 2 ornate staffs, 1 black rose, 2 skulls, 4 silver skull crosses, 2 pairs of gold hoop earrings, 9 wild boar tusk necklaces and 7 pairs of batwing earrings.
| Achievements:(26 total) 
       Areas explored: 375 (10.3% of island)
 HP Healed: 20988
 Trading Points: 41
 Spirits Exorcised: 0 (not a shaman)
 Wailing Damage: 0
 Ritual Feasts: 0 (not a cannibal)
 Mentioned in 0 profile
 
 The following extended statistics are since 1st Jan 2011.
 
 Alcohol Brewed: 17
 Alcohol Drunk: 0
 Heads Collected: 0
 Fruit Juiced: 283
 Successful Possessions: 0
 Tracks Found: 386
 Fires Started: 0
 Fires Extinguished: 3
 Items Buried: 23
 Items Found: 32505
 Jungle Chopped: 1
 Parrots Tamed: 0 (not a pirate)
 Monkeys Tamed: 0 (not a pirate)
 Signposts Built: 26
 Signposts Smashed: 2
 Treasures Found: 0 (added 2014-07-14)
 
 NPC kills: 191; last kill: tiger
 Animals: 191
 Shamans: 0
 Traders: 0
 Natives killed: 0
 Raktam: 0
 Dalpok: 0
 Wiksik: 0
 Rakmogak: 0
 Outsiders killed: 0
 Derby: 0
 Durham: 0
 York: 0
 Shipwreck: 0
 
 | 
| NPC kills (detailed): |  | Name | Kills |  | monkey | 31 |  | tiger | 27 |  | wild boar | 21 |  | large stag | 20 |  | elephant | 19 |  | parrot | 18 |  | large deer | 18 |  | small deer | 15 |  | bat | 6 |  | shargle | 6 |  | zombified werewolf | 3 |  | zombified shargle | 2 |  | bear | 1 |  | zombified tiger | 1 |  | zombified elephant | 1 |  | werewolf | 1 |  | ferocious tiger | 1 |  | 
Skills:- Basic language- Understand the smaller words of foreign languages- Advanced language- Better understanding of foreign languages- Expert language- Full comprehension of foreign languages- Foreign Writing- Not only can you understand foreign languages, you can also write it well enough to be understood
 - Foreign Speech- Not only can you understand foreign languages, you can also speak it well enough to be understood
 
 
 
- Close quarter combat- Gain 10% to hit with melee attacks- Advanced close quarter combat- Gain 15% to hit with melee attacks- Balanced Stance- Sometimes turn a miss into a glancing blow.
 
 
- Body building- Increases melee damage- Stamina- Increases max HP by 20
 
- Ghostly whisper- Allows spirits to communicate
- Exploration- Helps you remember some of the places you've been- Cartography- Stops you forgetting where you've visited
 - Trekking- Faster movement through the jungle
 - Swimming- Faster movement through water
 
- Basic tracking- With some difficulty, you can track animals and people- Advanced tracking- You can track animals and people who were here recently- Expert tracking- You can track animals and people who were here several days ago.- Tracking mastery- Tracking animals and people is nearly effortless
 
 
 
- Clan leadership- Allows you to start your own clan or help lead one
- Sixth sense- Sense presence of and hear spirits- Psychic recognition- Lets you recognise active spirits- Seance- Holding a seance can identify passive spirits
 
 
- Haggling- Be able to obtain slightly better prices from some traders
- Digging- Can dig deep holes.
- Faith- Belief in the spirits of the ancestors increase charm effects.
- Agriculture- Gives you a better chance of getting things to grow
- Outsider knowledge- Natives gain basic outsider knowledge
- Triage- Be able to tell who is most injured- Natural medicine- Heal 10 HP with healing herbs
 
- Basic Blowpipe Use- Enables you to use a blowpipe more efficiently
- Animal affinity- Lessens the chance of animals attacking
- Scavenging- Assists in finding things within certain areas
- Brewing- Increased chance of creating something drinkable
This character has been idle since 2016-05-06.
 
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