Been on the island since 2006-05-30
Died: 270 times (last time was 2010-10-22 18:14)
Class: Villager (native)
Primary Clan: The Necromancers Guild
Before you you see a fairly short young woman with wild, tangled brown hair holding a machete.
When she catches sight of you she smiles in a manner mildly sadistic and waves the machete slightly from side to side. The motion causes a small amount of brain residue to drip onto the ground.
When she turns around you notice she has a string of skulls neatly cleaned and strung over her back.
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Ziggy works for the Necromancers Guild primarily in Wiksik as a ferrywoman. She is currently head of the Death Knights.
They carry 1 parrot feather charm, 1 monkey claw charm, 8 skulls and 1 silver skull cross.
Areas explored: 1979 (54.5% of island)
HP Healed: 226
Trading Points: 58
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 5216
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 374; last kill: monkey
Natives killed: 178; last kill: Betrayal
Outsiders killed: 27; last kill: bollobollo
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
Animal affinity - Lessens the chance of animals attacking
Scavenging - Assists in finding things within certain areas
This character has been idle since 2010-10-22.
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