Home: Wiksik
Been on the island since 2010-06-14
Died: 39 times (last time was 2011-01-02 17:19, killed by a gourd of poison berry juice)
Level: 28
Class: Shaman (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=20880
Deadzone: http://shartak.aphlor.org/deadzone/view/20880
Description:
You see nothing special.
They carry 1 skull.
Achievements:(15 total)
Areas explored: 162 (4.5% of island)
HP Healed: 4384
Trading Points: 140
Spirits Exorcised: 0
Wailing Damage: 4526
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 16; last kill: large deer
Animals: 16
Shamans: 0
Traders: 0
Natives killed: 11; last kill: AliceBeth
Raktam: 0
Dalpok: 0
Wiksik: 11
Rakmogak: 0
Outsiders killed: 1; last kill: andorians
Derby: 0
Durham: 0
York: 1
Shipwreck: 0
|
NPC kills (detailed): |
Name | Kills |
bat | 4 |
monkey | 2 |
large stag | 2 |
rat | 2 |
elephant | 2 |
wild boar | 1 |
parrot | 1 |
large deer | 1 |
tiger | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languages
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksHeadhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Survival - Firecraft
- Knowledge of how to create, control and use fires
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSpirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
This character has been idle since 2011-01-02.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)