Home: Wiksik
Been on the island since 2008-01-17
Died: 57 times (last time was 2011-08-19 01:39 at the hands of Mortis, killed by a spirit)
Level: 31
Class: Warrior (native)
Primary Clan: The Necromancers Guild
Secondary Clan: Kingdom Of Skulls
Underworld: https://underworld.shartak.com/?id=13248
Deadzone: http://shartak.aphlor.org/deadzone/view/13248
Description:
AliceBeth is a tall, dark skinned warrior residing in the village of Wiksik. She always carries numerous healing herbs in a small bag, to heal those wounded she meets and a flask of hot tea made with the same herbs. Those who've been offered a swig from the flask have remarked on the pleasant side effects of the drink.
She is a member of the Necromancerâs Guild, led by her father Etherdrifter. He took care of her, as she stumbled blindly out of the jungle as a child, recognising her race for what it was and educated her in the ways of dark magic.
He valued the dark tendency of the Drow towards inflicting violence and pain upon lovers and enemies alike. His cruelty and pride were reflected in her and he raised her as his own. Guiding her in the black arts and nurturing certain un-drow like qualities, he ensured that Alice is fiercely protective of her father.
She joined a second clan - the Kingdom of Skulls under the rule of the Grand Tyrant of Wiksik, Black Fang - under the hopes she would learn to become a great warrior. However, after the passing of the great man she found herself drifting away from this clan.
Following a recent diplomatic trip to the newly re-discovered village of Rakmogak, AliceBeth found friendship with a young cannibal, Ash. They had begun to share in each other’s culture and she invited him to join her in Wiksik. However, they were eventually torn apart by time and distance.
They carry 1 parrot feather charm, 2 pairs of batwing earrings and 1 silver skull cross.
Achievements:(19 total)
Areas explored: 528 (14.6% of island)
HP Healed: 6541
Trading Points: 34
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 1659
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 0
Heads Collected: 0
Fruit Juiced: 0
Successful Possessions: 5
Tracks Found: 32
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 16
Jungle Chopped: 0
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 41; last kill: tiger
Animals: 40
Shamans: 1
Traders: 0
Natives killed: 46; last kill: The Demon Bear
Raktam: 6
Dalpok: 2
Wiksik: 34
Rakmogak: 4
Outsiders killed: 9; last kill: buzzmong
Derby: 2
Durham: 1
York: 6
Shipwreck: 0
|
NPC kills (detailed): |
Name | Kills |
rat | 14 |
monkey | 5 |
wild boar | 5 |
tiger | 4 |
small deer | 2 |
alligator | 2 |
parrot | 2 |
large stag | 2 |
bat | 2 |
Easter Bunny | 1 |
Kahuni | 1 |
elephant | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languages
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
Blowpipe training
- Gain 20% on blowpipe accuracyAdvanced blowpipe training
- Gain another 20% on blowpipe accuracy
This character has been idle since 2011-08-18.
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