Home: Durham
Been on the island since 2010-01-04
Died: 72 times (last time was 2015-02-25 17:22 at the hands of Scaramouche, killed by a dagger)
Level: 38
Class: Explorer (outsider)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=20167
Deadzone: http://shartak.aphlor.org/deadzone/view/20167
Description:
A friendly man, Carreau always had a passion for discovering new places which served him well in his job as a freelance explorer. However upon losing a priceless bronze statue and accidentally sleeping with his employer's daughter, the Count of Tours sent a small army of mercenaries to capture him. After being chased all the way to a small port, Carreau decided he'd take his chances on a random ship (despite having zero experience sailing) rather than risk a fate worse than death. He knew the ship was going to the new world...he just didn't know which new world it was...
They carry 5 parrot feather charms, 1 pink-and-purple scarf, 1 monkey claw charm, 1 pith helmet, 1 skull, 1 pocket watch and 5 silver skull crosses.
Achievements:(38 total)
Areas explored: 2424 (66.8% of island)
HP Healed: 6492
Trading Points: 486
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 552
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 1700; last kill: wild boar
Animals: 1700
Shamans: 0
Traders: 0
Natives killed: 3; last kill: mazu
Raktam: 0
Dalpok: 2
Wiksik: 0
Rakmogak: 1
Outsiders killed: 3; last kill: Kip
Derby: 1
Durham: 1
York: 0
Shipwreck: 1
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NPC kills (detailed): |
Name | Kills |
monkey | 240 |
large stag | 201 |
parrot | 184 |
large deer | 180 |
small deer | 161 |
bat | 148 |
tiger | 142 |
wild boar | 134 |
elephant | 71 |
turtle | 64 |
zombified monkey | 31 |
zombified rat | 28 |
goat | 22 |
shargle | 16 |
silverback | 13 |
bear | 12 |
zombified bat | 8 |
alligator | 7 |
rat | 6 |
zombified silverback | 5 |
zombified large stag | 3 |
elf | 3 |
zombified large deer | 3 |
rhino | 3 |
chief elf | 2 |
zombified small deer | 2 |
zombified wild boar | 2 |
Easter Bunny | 1 |
zombified parrot | 1 |
hungry alligator | 1 |
zombified tiger | 1 |
zombified werewolf | 1 |
zombified alligator | 1 |
fully-grown giant squid | 1 |
songbird | 1 |
First Mate | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungleTrailblazing
- Increased ability to move and chop through dense jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2015-05-07.
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