Home: Raktam
Been on the island since 2006-03-31
Died: 117 times (last time was 2013-10-27 12:32 at the hands of Zarquay, killed by a machete)
Level: 40
Class: Shaman (native)
Primary Clan: Discordian Cargo Cult
Secondary Clans: Derby Hospitallers and Royal Court of Greater Raktam
Underworld: https://underworld.shartak.com/?id=1852
Deadzone: http://shartak.aphlor.org/deadzone/view/1852
Description:
Tattooed and grizzled, Quest is a venerable, distinguished shaman of Raktam. Troubled by the militancy of the Necromancers and the recent return of Skull Island, he spends most of his time traveling around the island, gathering stories of ancient times and healing those he meets.
Quest has taken the time to become versed in the Outsider's system of law. He carries an ivory emblem denoting his status as Royal Advocate of the Court Raktam. Additionally, he sports a cape that indicates he is neither a griefer nor a racist.
They carry 1 rabbit foot charm, 1 pocket watch, 1 wild boar tusk necklace, 1 pair of batwing earrings, 1 parrot feather charm, 2 skulls, 1 silver skull cross and 3 tiger tooth amulets.
Achievements:(30 total)
Areas explored: 2235 (61.6% of island)
HP Healed: 14640
Trading Points: 4848
Spirits Exorcised: 142
Wailing Damage: 128
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 405; last kill: tiger
Animals: 405
Shamans: 0
Traders: 0
Natives killed: 8; last kill: a foul Pker
Raktam: 8
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 20; last kill: The Law
Derby: 5
Durham: 1
York: 6
Shipwreck: 8
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NPC kills (detailed): |
Name | Kills |
monkey | 54 |
large stag | 53 |
wild boar | 47 |
tiger | 47 |
guard dog | 43 |
large deer | 41 |
parrot | 40 |
elephant | 34 |
small deer | 31 |
bat | 8 |
ferocious tiger | 2 |
shargle | 2 |
rhino | 2 |
zombified werewolf | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2013-11-02.
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