Home: Rakmogak
Been on the island since 2008-08-14
Died: 51 times (last time was 2009-06-14 16:49 at the hands of The Law, killed by a machete)
Level: 19
Class: Cannibal (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=15871
Deadzone: http://shartak.aphlor.org/deadzone/view/15871
Description:
Her History,
-A bowl of powder-
I am a large ceramic bowl, made from low-fire earthenware clay. I have a burnished surface, made by compressing the outer surface's molecules. I might look eatable, but do NOT eat the tetrodotoxin powder.
They carry 1 pair of batwing earrings, 1 parrot feather charm, 1 rabbit foot charm, 1 monkey claw charm, 1 skull, 1 wild boar tusk necklace and 1 silver skull cross.
Achievements:(19 total)
Areas explored: 486 (13.4% of island)
HP Healed: 1834
Trading Points: 43
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 32 (9 own kills)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 89; last kill: goat
Animals: 89
Shamans: 0
Traders: 0
Natives killed: 3; last kill: Huesos
Raktam: 0
Dalpok: 0
Wiksik: 2
Rakmogak: 1
Outsiders killed: 1; last kill: killbillkill
Derby: 1
Durham: 0
York: 0
Shipwreck: 0
|
NPC kills (detailed): |
Name | Kills |
rat | 26 |
elephant | 15 |
tiger | 9 |
monkey | 8 |
large deer | 7 |
small deer | 6 |
zombified bat | 6 |
large stag | 2 |
rhino | 2 |
giant spider | 2 |
turtle | 1 |
wild boar | 1 |
guard dog | 1 |
bat | 1 |
zombified guard dog | 1 |
goat | 1 |
|
Skills:Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20Ritual Feasting
- Feast on your defeated enemy and steal their powerRitual Gluttony
- Feasting can now fill most of your needs from a single body
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recently
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Faith
- Belief in the spirits of the ancestors increase charm effects.
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2009-08-08.
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