Home: Wiksik
Been on the island since 2007-10-30
Died: 82 times (last time was 2013-08-07 01:23 at the hands of Admiral Benzoylmethylecgonine, killed by a heavy sword)
Level: 33
Class: Scout (native)
Primary Clan: Tribe of the Tarak
Underworld: https://underworld.shartak.com/?id=12563
Deadzone: http://shartak.aphlor.org/deadzone/view/12563
Description:
The origins of the ManBearPig are best described by the anecdotes of frightened native villagers, who saw the beast come down from the mountain on that fateful day. (Which day was the day the ManBearPig came, and whether the day would have been equally fateful had the beast not come down, is a discussion among many philosophers.)
Fervent, year-long arguments have been made about which animal part of the ManBearPig was sighted first. The most popular story is that from a young boy who, having heard something large and unnatural coming his way, dove into a small cave as the ManBearPig past. It was clear as day (though the day was cloudy) that only the piggish hooves of the beast could be seen, for the young boy had spread his fingers across his eyes, and could see only a little. (Yet another discussion among many philosophers is how physically probable the particular spread of the boy's fingers would block this or that sight; indeed it could be that the fuzziness of vision created by the edges of the boy's fingers only partially diluted the boy's sight, and thus he could also gleam the ManBearPig's piggish tail.)
A much less popular tale (though adamantly maintained in some circles) is that the boy had not in fact sighted the ManBearPig first, but that the beast had instead sighted the boy, which then elicited the boy to see the ManBearPig. Thus the boy had committed the second sighting, where the ManBearPig did have the first. (Of course this means the real discussion should be on what the ManBearPig first saw, and not what the boy did, since the boy's sighting had something of a second-hand nature to the beast's sight. It is not what was seen of the ManBearPig first, but what was seen of it second; and more than that, it was what was seen of the boy first by the beast, which according to some was the boy's unkempt hair, or possibly his ragged shoes.)
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Sometimes has a wayward parrot to translate for him, unless he eats it. Has a fondness for shoes. Tends to eat those too.
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A parrot squawks "Fuck you!" (2010-03-09 20:38)
A parrot squawks "The night-gaunts are watching!" (2011-02-07 01:40)
A parrot squawks "Hitodama is the sexiest shaman in Shartak" (2011-07-23 16:12)
They carry 1 parrot feather charm, 1 pair of batwing earrings, 15 skulls, 1 cat-o-nine tails, 2 wild boar tusk necklaces and 2 silver skull crosses.
Achievements:(21 total)
Areas explored: 1491 (41.1% of island)
HP Healed: 832
Trading Points: 124
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 1126
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 8
Heads Collected: 3
Fruit Juiced: 121
Successful Possessions: 12
Tracks Found: 90
Fires Started: 5
Fires Extinguished: 0
Items Buried: 3
Items Found: 373
Jungle Chopped: 409
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 3
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 209; last kill: silverback
Animals: 209
Shamans: 0
Traders: 0
Natives killed: 49; last kill: Tkltchk
Raktam: 9
Dalpok: 4
Wiksik: 31
Rakmogak: 5
Outsiders killed: 29; last kill: FirstAmongstDaves
Derby: 6
Durham: 0
York: 16
Shipwreck: 7
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NPC kills (detailed): |
Name | Kills |
elephant | 56 |
alligator | 28 |
parrot | 20 |
wild boar | 17 |
tiger | 17 |
rat | 10 |
monkey | 9 |
large stag | 9 |
bat | 8 |
large deer | 8 |
small deer | 6 |
zombified bat | 5 |
rhino | 5 |
zombified parrot | 3 |
turtle | 2 |
ferocious tiger | 2 |
guard dog | 1 |
shargle | 1 |
silverback | 1 |
bear | 1 |
|
Skills:Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungleTrailblazing
- Increased ability to move and chop through dense jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has been idle since 2013-08-09.
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