Home: Raktam
Been on the island since 2007-03-18
Died: 95 times (last time was 2010-08-23 22:47 at the hands of Mortis, killed by a machete)
Level: 35
Class: Shaman (native)
Primary Clan: Royal Court of Greater Raktam
Secondary Clans: The Mad Scientists and Shargle Riders of the Mountain
Underworld: https://underworld.shartak.com/?id=9091
Deadzone: http://shartak.aphlor.org/deadzone/view/9091
Description:
NYARLATHOTEP the Messenger, Vizier and Court Physician of Greater Raktam. MESSENGER to and of the old ones, waker of Azathoth.
DEFENDER of the Tomb of Blue Hummingbird. THOSE who defile that sacred spot will be treated appropriately.
BLAH BLAH BLAH.
CURRENTLY ROAD BUILDING. YEAH, you read that right, road building. YOU see dusty clothes, tools et cetera. IF you ask why, he responds simply:
"DON'T ask."
RISEN up out of the blackness of twenty seven centuries, Nyarlathotep hears messages from places not on this island.
KAMIKUI knitted for him a jersey out of the hair of CROWJANE, covered in faded blood. HE also carries a golden skull with him, it's eyes set with BLUE gems, and a HUMMINGBIRD carved into the gold on the forehead.
They carry 2 pairs of batwing earrings, 1 parrot feather charm, 1 skull, 1 wild boar tusk necklace, 1 silver skull cross and 1 tiger tooth amulet.
Achievements:(23 total)
Areas explored: 1834 (50.6% of island)
HP Healed: 4802
Trading Points: 225
Spirits Exorcised: 247
Wailing Damage: 1684
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 0
Heads Collected: 0
Fruit Juiced: 0
Successful Possessions: 0
Tracks Found: 0
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 0
Jungle Chopped: 0
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 219; last kill: bat
Animals: 219
Shamans: 0
Traders: 0
Natives killed: 33; last kill: Jalal ud-Din Menguberdi
Raktam: 23
Dalpok: 1
Wiksik: 6
Rakmogak: 3
Outsiders killed: 47; last kill: Dr Macabre
Derby: 11
Durham: 2
York: 14
Shipwreck: 20
|
NPC kills (detailed): |
Name | Kills |
bat | 55 |
parrot | 40 |
monkey | 30 |
tiger | 19 |
small deer | 18 |
wild boar | 16 |
large deer | 9 |
large stag | 8 |
elephant | 8 |
zombified large deer | 3 |
alligator | 3 |
zombified monkey | 2 |
turtle | 1 |
zombified parrot | 1 |
guard dog | 1 |
shargle | 1 |
zombified bat | 1 |
zombified guard dog | 1 |
songbird | 1 |
werewolf | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recently
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Haggling
- Be able to obtain slightly better prices from some traders
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2011-01-25.
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