Home: the shipwreck
Been on the island since 2007-01-30
Died: 38 times (last time was 2024-02-17 16:39 at the hands of The Crawling Chaos, killed by a dagger)
Level: 34
Class: Pirate (outsider)
Primary Clan: Shartak Merchants' Association
Secondary Clan: Eastern Federation
Underworld: https://underworld.shartak.com/?id=8168
Deadzone: http://shartak.aphlor.org/deadzone/view/8168
Description:
A wild-looking Scots buccaneer with long brown hair in a ponytail, a moustache, sideburns and heavily bloodshot eyes. He wears a bandanna, loose-fitting cotton shirt, baggy trousers, knee-high boots and carries a large backpack that clinks when he walks. MadPierre is generally a nice guy when he's not on the rum. Although he prefers to be seen as a trader and a lover, he will kill anyone who tries to cross him. He has a long memory for those who do him ill or help him when in need.
MadPierre is always on the lookout for a good location in which to set up a den of iniquity. A brief visit to the Royal Court of Greater Raktam to speak with the famous Queen Hummingbird proved highly entertaining. Unfortunately Raktam wasn't quite ready for an opium den and whorehouse in the Merchant's Quarter so profits were minimal. Nevertheless the Queen did seem to like the hunky Scots pirate and Pierre left a happy man. Pierre is considering alternative locations closer to civilisation; Port Breton, Fort Creedy or the River Hut (West). For now he's enjoying the wandering life.
They carry 1 parrot feather charm, 1 monkey claw charm, 1 rabbit foot charm, 1 wild boar tusk necklace, 3 silver skull crosses, 3 tiger tooth amulets and 1 skull staff.
Achievements:(24 total)
Areas explored: 3558 (98.1% of island)
HP Healed: 1315
Trading Points: 21718
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 64
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 302; last kill: wild boar
Animals: 302
Shamans: 0
Traders: 0
Natives killed: 23; last kill: Lemonheads
Raktam: 6
Dalpok: 8
Wiksik: 6
Rakmogak: 3
Outsiders killed: 24; last kill: The Dullahan
Derby: 14
Durham: 1
York: 7
Shipwreck: 2
|
NPC kills (detailed): |
Name | Kills |
tiger | 60 |
wild boar | 46 |
large deer | 36 |
small deer | 35 |
large stag | 35 |
elephant | 18 |
alligator | 14 |
parrot | 14 |
monkey | 11 |
bat | 10 |
turtle | 8 |
silverback | 4 |
ferocious tiger | 2 |
goat | 2 |
shargle | 1 |
zombified wild boar | 1 |
zombified elephant | 1 |
giant spider | 1 |
zombified turtle | 1 |
elf | 1 |
bear | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
Plundering
- Improve the odds of finding items in foreign camps
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2024-03-11.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)