Home: Raktam
Been on the island since 2006-02-12
Died: 255 times (last time was 2015-10-30 13:35, killed by a tiger)
Level: 36
Class: Shaman (native)
Primary Clan: Scavengers
Underworld: https://underworld.shartak.com/?id=453
Deadzone: http://shartak.aphlor.org/deadzone/view/453
Description:
The Butcher.. The Crazed.. The Undying..
Armadox is a thin sickly creature. His hair was an ebony black, and seemed to been woven from the shadows. A wooden mask covered in old blood covers his face, and arcane symbols, fetishes, and totems have been carved into his rotten, discolored flesh. The markings glow with his madness shining and pulsing from the evil, the loa possessing his form growing from his torment. His eyes are sunken orbs that reflected nothing, for a milky white film has enveloped his vision.
His thirst for slaughter has given him new life, as even death pauses against his will. The symbols that once where merely tattoo and branding has become an ebbing mural of his massacre. It moved alive, do to the horror that was once a man.
The creature moves as if possessed, in a long gauntly sway. He can crawl throught smallest of space, and there isn't anywhere safe enought to keep him out. He pulls babes from their cribs, and paints the walls with the strange symbol of his cult. Stories told to Raktam children at night to keep them from wandering out into the jungle.
In his hands are two machete bloodied from many kills, Serenade and Rhapsody. The lyrics of a lulliby scratched into their blades, a remaining memory of his childhood. The same blades he used to kill his parents before scrambling into the jungle. He was assassinated during his final atempt at sanity, killed after the election where he tried to atone for his crimes.
*August 2011* It's been years since his last return, and the world has moved on without him. More of the island has been found, so much time passed.
Blood no longer flows through his veins, but he writhes from his resting place unable to find peace in death. A promise, old but meaningful binds him. A geas spoken to Blue Hummingbird, queen of Raktam. He finds the queen missing, replaced by a farce whom usurps the thrown..
*November 2011*
In his slaughter, the butcher finds himself causing the deaths of many around the island. His thirst unable to be sated. His mind slowly waking to the carnage around him. The geas burns him, but he can not keep the promise to a queen no longer throned. He can not have purpose, nor atone for the blood that covers him.
He found himself in a hut with a victim, a child crouched with needle in hand. He moved slowly toward her, and raises his machete to carve her flesh. And he found that he could not. The image of the disabled orphan girl filled his rage maddened mind, and he finds himself unable to kill Caroline The Vampire. She moved closer, and handed him a gourd of apple cider. The first gift ever given to the monster.
He fled into the jungle trying to find out what this is that cools his hate, and in a ruined shrine he found his answer.
There in the shrine was a statue that has not been prayed to for a very long time. In the moonlight of the shrine, the butcher found himself in the presence of Nrumias, Native God of Justice.
The butcher has a new purpose, killing those whom are guilty, every murderer's death an atonement for one of his own.
His flesh now burns with new purpose, he finds himself the protector of children. The boogeyman to those whom prey on victims. Though his madness may not ever stop him from killing others simply because..
376 murderers to kill..
They carry 1 parrot feather charm, 1 rabbit foot charm, 1 monkey claw charm, 1 skull and 1 ornate staff.
Achievements:(19 total)
Areas explored: 2097 (57.8% of island)
HP Healed: 37
Trading Points: 107
Spirits Exorcised: 9
Wailing Damage: 132
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 1
Heads Collected: 0
Fruit Juiced: 6
Successful Possessions: 0
Tracks Found: 4
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 55
Jungle Chopped: 12
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 2
Signposts Smashed: 2
Treasures Found: 0 (added 2014-07-14)
NPC kills: 78; last kill: zombified wild boar
Animals: 75
Shamans: 2
Traders: 1
Natives killed: 280; last kill: Auira Red-Hawk
Raktam: 187
Dalpok: 33
Wiksik: 35
Rakmogak: 4
Outsiders killed: 96; last kill: Calliope Grieve
Derby: 18
Durham: 22
York: 22
Shipwreck: 34
|
NPC kills (detailed): |
Name | Kills |
rat | 22 |
parrot | 16 |
monkey | 10 |
wild boar | 7 |
large deer | 5 |
tiger | 5 |
small deer | 3 |
large stag | 3 |
Najdam | 2 |
elephant | 2 |
zombified werewolf | 1 |
Tamdal Tik | 1 |
zombified wild boar | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has been idle since 2015-10-23.
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