Home: Dalpok
Been on the island since 2006-05-18
Died: 44 times (last time was 2013-06-01 08:35, killed by a tiger)
Level: 31
Class: Shaman (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=2770
Deadzone: http://shartak.aphlor.org/deadzone/view/2770
Description:
A mysterious looking old man, carrying a few quite worn-looking healing herbs. Knives line his waist. He leans on an old pointy stick and doesn't look particularly dangerous.
His story begins when he woke up on the island, in a village he later learned to be called Dalpok, remembering very little of his history. He was forced to defend himself against pirates attacking the village at first, but later settled peacefully in the medical hut.
However, despite his age, he secretly yearned for adventure, and began exploring the island. It was during this time that a horror began to unfold for him that has led him on a dark path of self-destruction and slow insanity...
He was traumatically murdered by a cannibal named dehzuman, who then went on to eat him whilst he was in his last moments of life. It drove him to attempt to kill as many Ragmogakians as possible. This affected his mind, and he rapidly decended into a world of tormenting voices.
For a brief moment, sanity took hold of him after slightly attacking a cannibal called Insane Marzipan, who he suddenly noticed was flying a flag of peace. This caused him to completely break down, begging for help. This 'peaceful' cannibal responded by brutally gutting this helpless old man, further reinforcing his delusions and hatred of cannibals. It only served to further convince him that they all lied, and that they all had to die.
Fortunately, by sheer chance the old man found a fellow native from Dalpok called FECALUS. The old man, overcome by grief and some sanity, begged him for help. His wise words told this old man to rest in the soothing lake waters until he felt fully restored. Thus the old man floated on his back in the lake waters, resting, and finding peace.
It was during his sleep that he was murdered by an outsider from York called kill thrill. Fortunately, as the old man was asleep, the end was quick, and thus the psychological trauma was minimal.
The old man was now reasonably sane, and made his way back to the Dalpok healing hut to go over his thoughts. Whilst resting in the healing hut however, his peace was brutally disrupted by Nick McDigger, who cut down the old man without remorse. This sudden attack shocked the old man. The voices returned, and with it his insane lust for vengence, this time directed at Nick McDigger. He does at least retained some control of his mind however, and was able to converse with other individuals that did not try to kill him.
He since went exploring, wondering deep into a myriad of caves, where he was eventually killed by a rat whilst he slept. Weary of his repeated deaths and his ravaged mind, he slept, dead, in his home village of Dalpok for hundreds of days, before eventually waking once more...
They carry 1 tiger tooth amulet.
Achievements:(22 total)
Areas explored: 926 (25.5% of island)
HP Healed: 3560
Trading Points: 0
Spirits Exorcised: 20
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 167; last kill: rat
Animals: 167
Shamans: 0
Traders: 0
Natives killed: 11; last kill: Machtkampf
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 11
Outsiders killed: 21; last kill: Glooble
Derby: 1
Durham: 0
York: 3
Shipwreck: 17
|
NPC kills (detailed): |
Name | Kills |
rat | 69 |
zombified parrot | 24 |
parrot | 10 |
small deer | 7 |
giant spider | 7 |
shargle | 7 |
large deer | 7 |
large stag | 7 |
bat | 7 |
monkey | 6 |
elephant | 6 |
tiger | 5 |
wild boar | 3 |
turtle | 1 |
rhino | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Digging
- Can dig deep holes.
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2013-05-25.
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