Home: Durham
Been on the island since 2025-03-24
Died: 19 times (last time was 2026-01-23 02:05 at the hands of Fear Itself, killed by a fully-grown giant squid)
Level: 28
Class: Soldier (outsider)
Primary Clan: The Fireside Fellowship
Underworld: https://underworld.shartak.com/?id=27316
Deadzone: http://shartak.aphlor.org/deadzone/view/27316
Description:
Dispatched under the banner of crown and colony, Sala Ries was meant to be a cog in the grinding machinery of some imperial scheme--though no one now remembers exactly what the scheme was. Sala arrived armed, uniformed, and poorly briefed.
But somewhere between the jungle's edge and Durham, Sala saw something--or perhaps merely felt it. Fear, sudden and sour, crawled up his spine like a centipede. The squad marched on. Sala did not.
Did he desert? Absolutely. Is he a coward? Unapologetically. And yet, he lives.
Now, Sala wanders the fringe: too soft for the jungle, too jumpy for the camp, too ashamed to return, too dumb to die quickly.
They carry 1 rabbit foot charm, 2 pocket watches, 1 silver skull cross and 1 monkey claw charm.
Achievements:(3 total)
Areas explored: 986 (27.2% of island)
HP Healed: 663
Trading Points: 1564
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 44
Heads Collected: 0
Fruit Juiced: 0
Successful Possessions: 0
Tracks Found: 8
Fires Started: 4
Fires Extinguished: 0
Items Buried: 0
Items Found: 845
Jungle Chopped: 1018
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 1
Treasures Found: 0 (added 2014-07-14)
NPC kills: 160; last kill: shargle
Animals: 160
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 0
Derby: 0
Durham: 0
York: 0
Shipwreck: 0
|
| NPC kills (detailed): |
| Name | Kills |
| monkey | 27 |
| small deer | 22 |
| large stag | 16 |
| large deer | 15 |
| bat | 14 |
| parrot | 11 |
| turtle | 9 |
| tiger | 8 |
| shargle | 8 |
| elephant | 8 |
| wild boar | 7 |
| songbird | 5 |
| rat | 3 |
| giant spider | 1 |
| zombified mummy | 1 |
| python | 1 |
| zombified bat | 1 |
| mummy | 1 |
| rhino | 1 |
| fully-grown giant squid | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recently
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
Firearms training
- Gain 20% on firearms attacksAdvanced firearms training
- Gain another 20% on firearms attacks
This character has indicated they have peaceful intentions and would prefer not to be killed.
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