Home: Rakmogak
Been on the island since 2025-01-04
Died: 22 times (last time was 2026-03-11 16:05 at the hands of Esrays, killed by a tiger)
Level: 14
Class: Cannibal (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=27258
Deadzone: http://shartak.aphlor.org/deadzone/view/27258
Description:
Have You Seen The Yellow Sign?
Hastur. The Unspeakable One. He Who Must Not Be Named. God of Entropy and Madness. Ruler of Lost Carcosa. All these names and more describe the horror that is the King In Yellow. When walking in the mortal realms He takes the form of a tall gaunt humanoid clad in tattered yellow robes and wearing a pallid mask. Those who see His true face are instantly destroyed by a madness that rends both the mind and the soul. He is an amoral Cosmic force, one of the Great Old Ones. Half-brother to dreaming Cthulhu. Cousin to [profile]The Crawling Chaos[/profile]. While in this form His body is as vulnerable to damage as any other mortal creature -- but its true essence cannot be harmed. The King In Yellow is Eternal.
Why is Hastur here? What does He seek? The Yellow Sign has been observed on Shartak -- the ancient mark of Hastur. This does not bode well for those who dwell here, for that dread sigil is the mark of DOOM.
Areas explored: 60 (1.7% of island)
HP Healed: 1101
Trading Points: 13
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 20 (20 own kills)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 0
Animals: 0
Shamans: 0
Traders: 0
Natives killed: 1; last kill: Alessa Aval
Raktam: 0
Dalpok: 1
Wiksik: 0
Rakmogak: 0
Outsiders killed: 5; last kill: DonnieBaker
Derby: 5
Durham: 0
York: 0
Shipwreck: 0
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Skills:Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacks
Body building
- Increases melee damageStamina
- Increases max HP by 20
Exploration
- Helps you remember some of the places you've beenTrekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Haggling
- Be able to obtain slightly better prices from some traders
Faith
- Belief in the spirits of the ancestors increase charm effects.
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2026-03-15.
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