Home: Durham
Been on the island since 2023-04-15
Died: 31 times (last time was 2024-11-16 23:44)
Level: 33
Class: Soldier (outsider)
Primary Clan: Alcohol Poisoning
Secondary Clans: Responsible drinkers and Shartak Insane Asylum
Underworld: https://underworld.shartak.com/?id=27128
Deadzone: http://shartak.aphlor.org/deadzone/view/27128
Description:
Little Danny is all grown up. Still traumatized by those terrible childhood events at the Overlook Hotel, Dan has become a warped reflection of his angry drunken father. He's hesitant to use his "shine" lest it attract those hungry things from the hotel. Or worse. He struggles to remain sober and not turn into his old man, a fight he doesn't always win. As much as he'd like to put the past behind him, those old malevolent spirits are relentless and constantly hunting him. He knows they will never stop. Not even the sweet release of death can free him from his curse. That option was explored years ago and it only made matters worse. Even his imaginary friend Tony has abandoned him and gone silent, the one trusted voice that always got him through the worst of it. Dan Torrance is a man truly alone. He goes dark when he drinks, and at those times anything is possible. Probably not a good thing that he also carries a loaded gun everywhere he goes. Alcohol and firearms - a recipe for disaster in the wrong hands. Like his. The wise avoid this man; the foolish provoke him.
They carry a half-empty bottle of whiskey, a loaded pistol, and a silver sobriety coin.
Achievements:(4 total)
Areas explored: 466 (12.8% of island)
HP Healed: 2732
Trading Points: 54
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 241; last kill: zombified monkey
Animals: 241
Shamans: 0
Traders: 0
Natives killed: 1; last kill: VeganCannibal
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 1
Outsiders killed: 6; last kill: Johnny Bollocks
Derby: 0
Durham: 2
York: 0
Shipwreck: 4
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NPC kills (detailed): |
Name | Kills |
zombified monkey | 46 |
zombified bat | 25 |
mummy | 24 |
rat | 18 |
zombified parrot | 16 |
zombified large stag | 14 |
tiger | 14 |
monkey | 9 |
shargle | 8 |
elephant | 8 |
giant spider | 8 |
small deer | 7 |
large deer | 7 |
parrot | 6 |
large stag | 5 |
bat | 5 |
silverback | 3 |
zombified tiger | 3 |
Easter Bunny | 2 |
wild boar | 2 |
zombified rhino | 2 |
rhino | 2 |
turtle | 1 |
zombified small deer | 1 |
zombified wild boar | 1 |
zombified werewolf | 1 |
zombified elephant | 1 |
alligator | 1 |
bear | 1 |
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Skills:Basic language
- Understand the smaller words of foreign languages
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
Firearms training
- Gain 20% on firearms attacksAdvanced firearms training
- Gain another 20% on firearms attacks
This character has indicated they have peaceful intentions and would prefer not to be killed.
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