Home: Rakmogak
Been on the island since 2017-04-22
Died: 71 times (last time was 2020-03-01 09:38 at the hands of Sam Bellamy, killed by a wooden club)
Level: 21
Class: Cannibal (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=25163
Deadzone: http://shartak.aphlor.org/deadzone/view/25163
Description:
Happy Earthday to Meee! Still just an egg, but you get good feelings around it, hope for the future and all that. Finding self suspiciously surrounded in dead things lately, no explanation offered for that, and not where was last seen either, no comment forthcoming there either. May be roaming caves, nicking bad seeds.
Humming a trillful tune, feeling like there were jobs well done on all our parts, whoever we just were, and eagerly anticipating the time to reveal fully to the world of Shartak what exactly it is they are now dealing with. If only Mother was still around and alive to see this magnum opus crescendo, and Daddy's just no good for anyplace except dinner.
Big plans emerge on the horizon in November, meaning big changes for Jennifer, meaning meaning all shall be revealed in that time. You may laugh, you may cry, you may feast, you may die, all will no longer wonder why. Welcome to the jungle, this fun and game will be of my own design. By all means live happy and well now, it seasons the meat nicely.
November 26th is when it all said to begin. A star is hatched. From the lifeless sands of a red planet, or is it? The planet is still red I mean but not necessarily lifeless. Quite lively in fact, no really. Swearing by my Alien Queen Moth-er, and my fool of a father Earthman, I vow to you, you will laugh and cry and :tree: in your pants or are you happy to see me.
The Era known as Season Three is At an End! Jennifer finds self on an Earth island, surrounded by salty waters, hopefully just off the coast of somewhere else. The hunt for humans commences, you brought violence to our world, now by the half of it in my genetics I return it to you double. Dinner is unnerved, too Martian Mothing bad.
At this for a year now already, you're all so easily defeated, it feels almost mean to dispose and digest and divest myself of you. And I still haven't found what I'm looking for. This Earth has Yet to Offer me Worthy sport, a Deserving killer who can Claim the Right to Call itself the One to take Me out and Send me Back to the Stars. Who can Call themselves Hero.
"Life is hell, Forever fighting, A deficient mind, We're all left alone and poisoned, A sickening trap, A sight worth seeing, Dehumanize, Lobotomize, Thrown into a cell, Swallow your pride, In an infant mind" ~ Ministry / Cannibal Song / The Mind Is a Terrible Thing to Taste, 1989.
They carry 6 skulls, 1 pocket watch, 2 tricorn hats, 2 cat-o-nine tails and 1 harpoon.
Achievements:(9 total)
Areas explored: 419 (11.5% of island)
HP Healed: 27
Trading Points: 7
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 26
Ritual Feasts: 61 (60 own kills)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 1
Heads Collected: 30
Fruit Juiced: 0
Successful Possessions: 0
Tracks Found: 45
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 100
Jungle Chopped: 166
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 1
Signposts Smashed: 42
Treasures Found: 0 (added 2014-07-14)
NPC kills: 156; last kill: small deer
Animals: 156
Shamans: 0
Traders: 0
Natives killed: 7; last kill: Captian Howdy
Raktam: 1
Dalpok: 2
Wiksik: 1
Rakmogak: 3
Outsiders killed: 13; last kill: Elegost
Derby: 6
Durham: 1
York: 3
Shipwreck: 3
|
NPC kills (detailed): |
Name | Kills |
zombified parrot | 24 |
large deer | 19 |
monkey | 16 |
large stag | 16 |
wild boar | 15 |
bat | 14 |
small deer | 13 |
parrot | 13 |
zombified turtle | 6 |
rat | 4 |
elephant | 3 |
zombified large stag | 3 |
turtle | 2 |
rhino | 2 |
guard dog | 1 |
shargle | 1 |
zombified tiger | 1 |
giant spider | 1 |
goat | 1 |
tiger | 1 |
|
Skills:Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20Ritual Feasting
- Feast on your defeated enemy and steal their powerRitual Gluttony
- Feasting can now fill most of your needs from a single body
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living players
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.
Sixth sense
- Sense presence of and hear spirits
Triage
- Be able to tell who is most injured
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has been idle since 2020-02-29.
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