Home: Durham
Been on the island since 2016-07-17
Died: 89 times (last time was 2024-11-21 07:13 at the hands of charles de gaulle, killed by a machete)
Level: 27
Class: Settler (outsider)
Primary Clan: Bartenders Association of Shartak
Secondary Clans: Shartak Merchants' Association and Alcohol Poisoning
Underworld: https://underworld.shartak.com/?id=24945
Deadzone: http://shartak.aphlor.org/deadzone/view/24945
Description:
Best goddamn bartender from Timbuktu to Portland Maine. Or Portland Oregon for that matter. Currently employed at the Gold Room of the Overlook Hotel in Durham.
They carry 1 monkey claw charm and 1 silver skull cross.
Areas explored: 15 (0.4% of island)
HP Healed: 2394
Trading Points: 1
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 208
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 24; last kill: guard dog
Animals: 24
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 13; last kill: Mike Gambit
Derby: 0
Durham: 13
York: 0
Shipwreck: 0
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NPC kills (detailed): |
Name | Kills |
zombified monkey | 6 |
zombified parrot | 4 |
zombified tiger | 4 |
zombified large stag | 2 |
zombified werewolf | 1 |
zombified turtle | 1 |
guard dog | 1 |
tiger | 1 |
zombified small deer | 1 |
zombified wild boar | 1 |
zombified bat | 1 |
rhino | 1 |
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Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacks
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenTrekking
- Faster movement through the jungle
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Faith
- Belief in the spirits of the ancestors increase charm effects.
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
Animal affinity
- Lessens the chance of animals attacking
Scavenging
- Assists in finding things within certain areas
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