Home: Durham
Been on the island since 2011-10-19
Died: 27 times (last time was 2012-12-28 09:43 at the hands of Blaktoof, killed by a machete)
Level: 34
Class: Settler (outsider)
Primary Clan: THE MISFITS
Underworld: https://underworld.shartak.com/?id=22615
Deadzone: http://shartak.aphlor.org/deadzone/view/22615
Description:
Standing before you is a tall man smoking an odd looking self rolled cigarette. The bottom of one of his pants legs is much higher than the other. He carries a strange looking leather case with a large lock on it. You can see a brightly colored bandana sticking out of one of his pockets. Around his neck are several thick chains.
Go on and assume he's a drug dealer, he's just a former mason who ripped his pants and wants to start over as a trader.
I've been from one end of the island to another, visited all the towns and traders. now I'm looking to explore every last interesting place there is here, if you know any interesting rumors or stories of the island I'd love to hear them
Why yes, that's every non unique trade item I'm holding. What's that? You're trying to figure out how I manage to carry all of those around at once? I try not to think about it, good balance is the key.
They carry 1 plain wooden cup, 1 pink-and-purple scarf, 1 rabbit foot charm, 1 Club Palermo pint glass, 1 pair of batwing earrings, 1 skull, 1 tiger tooth amulet, 1 glowing crystal pendant, 1 pocket watch, 1 wild boar tusk necklace, 1 skull staff, 1 parrot feather charm, 1 pith helmet, 1 monkey claw charm, 1 ornate staff, 1 pair of gold hoop earrings and 2 silver skull crosses.
Achievements:(20 total)
Areas explored: 2384 (65.7% of island)
HP Healed: 749
Trading Points: 318
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 334; last kill: wild boar
Animals: 334
Shamans: 0
Traders: 0
Natives killed: 5; last kill: Human Wine
Raktam: 1
Dalpok: 1
Wiksik: 0
Rakmogak: 3
Outsiders killed: 1; last kill: Patrick MacManus
Derby: 0
Durham: 0
York: 1
Shipwreck: 0
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NPC kills (detailed): |
Name | Kills |
monkey | 92 |
tiger | 40 |
wild boar | 32 |
small deer | 28 |
large stag | 26 |
large deer | 23 |
parrot | 17 |
elephant | 16 |
bat | 13 |
turtle | 10 |
silverback | 6 |
shargle | 5 |
rhino | 5 |
rat | 4 |
bear | 3 |
zombified wild boar | 2 |
giant spider | 2 |
alligator | 2 |
ferocious shargle | 1 |
zombified parrot | 1 |
zombified small deer | 1 |
hungry alligator | 1 |
zombified tiger | 1 |
ferocious tiger | 1 |
goat | 1 |
songbird | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersPossession
- Be able to possess the bodies of the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
Animal affinity
- Lessens the chance of animals attacking
Scavenging
- Assists in finding things within certain areas
Brewing
- Increased chance of creating something drinkable
This character has been idle since 2013-01-09.
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