Home: Rakmogak
Been on the island since 2011-06-29
Died: 115 times (last time was 2024-09-21 09:35, killed by a tiger)
Level: 31
Class: Cannibal (native)
Primary Clan: Nemesis
Secondary Clan: The Rakmogaki Collective
Underworld: https://underworld.shartak.com/?id=22212
Deadzone: http://shartak.aphlor.org/deadzone/view/22212
Description:
Malice is Shartak's arbitrator, it was born of the same volcano that birthed the island. It spent thousands of years slumbering deep within the caves of the island. Jungles and the wildlife began evolving on the surface, this in turn attracted man. At first they respected the balance of the island and one another, all was well. After sometime the humans became corrupt, fighting broke out amongst the natives, causing Malice to awaken. He slaughtered any man whom had evil in his heart. After the demise of the everyone who sought harm for Shartak, Malice returned to his once dormant state.
Now the hatred & bloodshed that fills the island has disturbed it's rest, unleashing Malice upon Shartak once again.
Despite his terrifying appearance, he can be quite gentle, often acting like a child. He seems to have a soft spot for pretty ladies.
Achievements:(16 total)
Areas explored: 2300 (63.4% of island)
HP Healed: 1152
Trading Points: 287
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 440
Ritual Feasts: 299 (299 own kills)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 17
Heads Collected: 39
Fruit Juiced: 999
Successful Possessions: 2
Tracks Found: 373
Fires Started: 2
Fires Extinguished: 0
Items Buried: 3
Items Found: 2071
Jungle Chopped: 209
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 13
Signposts Smashed: 1
Treasures Found: 0 (added 2014-07-14)
NPC kills: 210; last kill: rat
Animals: 210
Shamans: 0
Traders: 0
Natives killed: 37; last kill: Esrays
Raktam: 14
Dalpok: 2
Wiksik: 15
Rakmogak: 6
Outsiders killed: 68; last kill: woodrow guthrie
Derby: 19
Durham: 8
York: 24
Shipwreck: 16
Raktam: 1
|
NPC kills (detailed): |
Name | Kills |
rat | 90 |
tiger | 19 |
wild boar | 13 |
large deer | 12 |
songbird | 11 |
monkey | 10 |
bat | 8 |
elephant | 7 |
giant spider | 6 |
alligator | 5 |
silverback | 4 |
parrot | 4 |
small deer | 3 |
guard dog | 3 |
shargle | 2 |
large stag | 2 |
hungry alligator | 2 |
zombified silverback | 2 |
rhino | 2 |
zombified large stag | 2 |
Easter Bunny | 1 |
zombified rhino | 1 |
goat | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20Ritual Feasting
- Feast on your defeated enemy and steal their powerRitual Gluttony
- Feasting can now fill most of your needs from a single body
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spirits
Haggling
- Be able to obtain slightly better prices from some traders
Faith
- Belief in the spirits of the ancestors increase charm effects.
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2024-09-20.
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