Home: Dalpok
Been on the island since 2011-06-12
Died: 15 times (last time was 2011-10-31 06:56 at the hands of Payton Gunn, killed by a knife)
Level: 26
Class: Shaman (native)
Primary Clan: The Necromancers Guild
Underworld: https://underworld.shartak.com/?id=22158
Deadzone: http://shartak.aphlor.org/deadzone/view/22158
Description:
The figure before you is clothed in robes of absolute blackness. Looking at him is like a void. Around him, spirits seem to be slightly repelled, as if his necromantic path causes them discomfort.
He wears a look of jaded wariness, as if simply being here is an annoyance he would rather do without.
They carry 1 silver skull cross and 1 skull staff.
Achievements:(15 total)
Areas explored: 315 (8.7% of island)
HP Healed: 4015
Trading Points: 2
Spirits Exorcised: 16
Wailing Damage: 2506
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 62; last kill: bat
Animals: 62
Shamans: 0
Traders: 0
Natives killed: 3; last kill: a cuddly bear
Raktam: 0
Dalpok: 1
Wiksik: 2
Rakmogak: 0
Outsiders killed: 0
Derby: 0
Durham: 0
York: 0
Shipwreck: 0
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NPC kills (detailed): |
Name | Kills |
small deer | 11 |
parrot | 11 |
bat | 11 |
monkey | 9 |
large deer | 6 |
large stag | 5 |
tiger | 4 |
guard dog | 2 |
elephant | 2 |
ferocious tiger | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languages
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacks
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Basic tracking
- With some difficulty, you can track animals and people
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
This character has been idle since 2011-11-30.
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