Home: Dalpok
Been on the island since 2011-04-15
Died: 110 times (last time was 2023-12-19 02:48 at the hands of The Crawling Chaos, killed by a pistol)
Level: 40
Class: Scout (native)
Primary Clan: The Cult of the Shargle
Secondary Clans: The Warrior Kingdom of Dalpok and Trip The Light Fantastic
Underworld: https://underworld.shartak.com/?id=22000
Deadzone: http://shartak.aphlor.org/deadzone/view/22000
Description:
L'Gran Shargler (born Chimalpopoca) is barely dressed, and his hair is unkempt. He smells a bit like urine. He randomly lets out a high-pitched screech... even when he's alone.
He grew up in sight of the mountain, and oftentimes heard the calls of the horrifying monsters up there. He used to go with his dad to collect berries near the mountain, but unfortunately that ended in tragedy as the creatures up there found them and ripped his father to shreds.
L'Gran Shargler hates the shargles. Hates them, and worships them. He believes that the only thing the shargles want... the only thing that will set them free, is their own death. He is determined to create a religion according to their desires. He hears the shargle voices in his head demanding him doing so.
You can tell he's a tad insane, but he's harmless to people. Unless you smell like a shargle. He can't help you then.
100th Shargle killed: 6/21/11
200th Shargle killed: 9/4/11
Gold Shargle achievement received: 9/29/11
300th Shargle killed: 10/24/11
400th Shargle killed: 1/12/12
500th Shargle killed: 3/12/12
600th Shargle killed: 10/10/12
700th Shargle killed: 12/3/12
800th Shargle killed: 3/1/13
900th Shargle killed: 7/3/23
They carry 1 parrot feather charm, 1 rabbit foot charm, 1 monkey claw charm, 2 skulls, 1 wild boar tusk necklace and 1 silver skull cross.
Achievements:(19 total)
Areas explored: 459 (12.7% of island)
HP Healed: 1551
Trading Points: 10
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 5
Heads Collected: 0
Fruit Juiced: 84
Successful Possessions: 0
Tracks Found: 36
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 2741
Jungle Chopped: 1354
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 2
Treasures Found: 0 (added 2014-07-14)
NPC kills: 1029; last kill: shargle
Animals: 1029
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 0
Derby: 0
Durham: 0
York: 0
Shipwreck: 0
|
NPC kills (detailed): |
Name | Kills |
shargle | 980 |
ferocious shargle | 8 |
monkey | 6 |
large deer | 6 |
tiger | 6 |
parrot | 4 |
zombified shargle | 4 |
large stag | 3 |
bat | 3 |
small deer | 2 |
songbird | 2 |
wild boar | 1 |
rat | 1 |
elephant | 1 |
goat | 1 |
bear | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungleTrailblazing
- Increased ability to move and chop through dense jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2023-12-19.
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