Home: Durham
Been on the island since 2011-04-04
Died: 12 times (last time was 2011-06-18 12:41, killed by a tiger)
Level: 14
Class: Scientist (outsider)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=21964
Deadzone: http://shartak.aphlor.org/deadzone/view/21964
Description:
A tall, odd humanoid carrying a large doublebass. A ghost of what used to be a musician. Or a ghost of music itself? His voice is deep like the instrument he carries in his back. Deep his voice, deep his thoughts, deeps his feelings, deep his reasons, deep buried in the carcass, or lost within the bass' old soundboard.
Inside the soundboard hides a tiny spirit, which helps the double bassist with second voices and piano chords sung by it's sweet voice.
They carry 1 glowing crystal pendant.
Achievements:(14 total)
Areas explored: 92 (2.5% of island)
HP Healed: 2138
Trading Points: 35
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 2
Alcohol Drunk: 1
Heads Collected: 0
Fruit Juiced: 194
Successful Possessions: 0
Tracks Found: 0
Fires Started: 2
Fires Extinguished: 0
Items Buried: 9
Items Found: 976
Jungle Chopped: 60
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 1
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 0
Animals: 0
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 0
Derby: 0
Durham: 0
York: 0
Shipwreck: 0
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Skills:Basic language
- Understand the smaller words of foreign languages
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacks
Exploration
- Helps you remember some of the places you've been
Sixth sense
- Sense presence of and hear spirits
Haggling
- Be able to obtain slightly better prices from some traders
Agriculture
- Gives you a better chance of getting things to grow
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kitEmergency First Aid
- Slowly heal yourself with whatever is aroundField Surgery
- Skilled at healing, even in the middle of nowhere.
Advanced Triage
- Be able to see who is injured
Brewing
- Increased chance of creating something drinkable
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2011-08-09.
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