Home: Dalpok
Been on the island since 2011-01-06
Died: 64 times (last time was 2013-03-15 23:53 at the hands of Edward Theodore Gein, killed by a bludgeon of Mal)
Level: 36
Class: Shaman (native)
Primary Clan: Dalpok Liberation Army
Underworld: https://underworld.shartak.com/?id=21734
Deadzone: http://shartak.aphlor.org/deadzone/view/21734
Description:
Silky fair hair covers the face of this quiet spoken shaman. She looks at you as if she isn't sure she should trust you. On the inside of her forearm you notice a tattoo of a tiger.
Her existence started out peaceful, her goals only to be at one with Mother Earth and to help all of those around her. As the atrocities against Dalpok rose, so did her anger. With frustration, she began to lash out against the evil invading the land of her people. Now fully dedicated to advancing her skills as a shaman, she practices her art constantly, sometimes spending long periods of time in spirit form. If she should harm nearby outsiders with her wailing, so be it. They should take it as a warning and be thankful she does not do worse. She believes all Natives should be wary of outsiders and seeks to awaken her Brothers and Sisters to the powers of the Spirit. Embrace the Spirit, for our Day shall Come!
Death is only the beginning. The Incorporeal Consciousness beckons you.
They carry 1 rabbit foot charm, 1 wild boar tusk necklace, 1 parrot feather charm, 1 pair of batwing earrings, 1 monkey claw charm, 2 skulls, 1 silver skull cross and 1 glowing crystal pendant.
Achievements:(21 total)
Areas explored: 647 (17.8% of island)
HP Healed: 958
Trading Points: 92
Spirits Exorcised: 8
Wailing Damage: 280
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 435; last kill: shargle
Animals: 435
Shamans: 0
Traders: 0
Natives killed: 2; last kill: Alika Eo'o
Raktam: 0
Dalpok: 1
Wiksik: 1
Rakmogak: 0
Outsiders killed: 14; last kill: Frogl
Derby: 1
Durham: 0
York: 5
Shipwreck: 8
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NPC kills (detailed): |
Name | Kills |
small deer | 90 |
large deer | 78 |
large stag | 72 |
wild boar | 48 |
elephant | 28 |
bat | 24 |
rat | 21 |
tiger | 20 |
monkey | 19 |
parrot | 13 |
rhino | 6 |
shargle | 4 |
zombified large stag | 4 |
silverback | 2 |
goat | 2 |
ferocious tiger | 1 |
zombified elephant | 1 |
giant spider | 1 |
alligator | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languages
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has been idle since 2015-05-10.
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