Home: York
Been on the island since 2010-08-22
Died: 107 times (last time was 2025-11-25 13:35 at the hands of An 800 Pound Gorilla, killed by a alligator)
Level: 38
Class: Scientist (outsider)
Primary Clan: Science Club
Underworld: https://underworld.shartak.com/?id=21135
Deadzone: http://shartak.aphlor.org/deadzone/view/21135
Description:
Nurse House-House is neither a nurse nor a house. She is a fan of the recursive.
They carry 1 parrot feather charm, 1 Club Palermo pint glass, 1 pith helmet, 2 skull staffs, 1 wild boar tusk necklace, 1 pair of gold hoop earrings, 2 plain wooden cups, 1 pocket watch, 1 glowing crystal pendant, 2 skulls, 1 silver skull cross, 1 rabbit foot charm and 1 pair of batwing earrings.
Achievements:(23 total)
Areas explored: 2143 (59.1% of island)
HP Healed: 3376
Trading Points: 408
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 2924
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 319; last kill: zombified rhino
Animals: 319
Shamans: 0
Traders: 0
Natives killed: 13; last kill: Clovis
Raktam: 4
Dalpok: 1
Wiksik: 3
Rakmogak: 5
Outsiders killed: 15; last kill: Nergal
Derby: 1
Durham: 3
York: 10
Shipwreck: 1
|
| NPC kills (detailed): |
| Name | Kills |
| large stag | 40 |
| large deer | 39 |
| wild boar | 33 |
| tiger | 29 |
| zombified rat | 28 |
| small deer | 23 |
| rat | 20 |
| zombified monkey | 15 |
| bear | 14 |
| monkey | 12 |
| shargle | 12 |
| elephant | 9 |
| zombified mummy | 8 |
| turtle | 8 |
| bat | 5 |
| zombified parrot | 5 |
| parrot | 3 |
| silverback | 3 |
| zombified large stag | 2 |
| alligator | 2 |
| mummy | 2 |
| giant spider | 1 |
| zombified alligator | 1 |
| zombified tiger | 1 |
| zombified small deer | 1 |
| zombified rhino | 1 |
| hungry rat | 1 |
| ferocious tiger | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kitEmergency First Aid
- Slowly heal yourself with whatever is aroundField Surgery
- Skilled at healing, even in the middle of nowhere.
Advanced Triage
- Be able to see who is injured
Brewing
- Increased chance of creating something drinkable
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