Home: Rakmogak
Been on the island since 2010-04-30
Died: 40 times (last time was 2026-09-25 11:31 at the hands of bendog, killed by a machete)
Level: 22
Class: Cannibal (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=20699
Deadzone: http://shartak.aphlor.org/deadzone/view/20699
Description:
A viking who crashed on the cannibal island.
After about ten years, he's went completely feral. It's gonna take some serious work to get him back to civilized.
They carry 1 tricorn hat, 1 plain wooden cup, 5 pocket watches, 5 skulls, 2 silver skull crosses and 1 parrot feather charm.
Achievements:(18 total)
Areas explored: 741 (20.4% of island)
HP Healed: 129
Trading Points: 106
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 14
Ritual Feasts: 50 (45 own kills)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 2
Alcohol Drunk: 21
Heads Collected: 0
Fruit Juiced: 139
Successful Possessions: 0
Tracks Found: 286
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 440
Jungle Chopped: 164
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 90; last kill: bat
Animals: 89
Shamans: 0
Traders: 1
Natives killed: 8; last kill: moonglow
Raktam: 0
Dalpok: 3
Wiksik: 3
Rakmogak: 2
Outsiders killed: 12; last kill: Bluebeards Leg
Derby: 1
Durham: 2
York: 6
Shipwreck: 3
|
| NPC kills (detailed): |
| Name | Kills |
| large stag | 20 |
| large deer | 12 |
| wild boar | 10 |
| elephant | 10 |
| small deer | 9 |
| tiger | 8 |
| bat | 6 |
| silverback | 3 |
| guard dog | 3 |
| rat | 2 |
| bear | 2 |
| rhino | 1 |
| Trader Tom | 1 |
| ferocious tiger | 1 |
| shargle | 1 |
| monkey | 1 |
|
Skills:Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20Ritual Feasting
- Feast on your defeated enemy and steal their powerRitual Gluttony
- Feasting can now fill most of your needs from a single body
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living players
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Faith
- Belief in the spirits of the ancestors increase charm effects.
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
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