Been on the island since 2010-04-26
Died: 76 times (last time was 2012-08-18 18:18 at the hands of Mr. Clean, killed by a heavy sword)
Class: Shaman (native)
Primary Clan: The Necromancers Guild
Secondary Clan: Spirit Knights
Born and raised in Wiksik, Jahnam took a keen interest in necromancy after the early passing of his mother Since a slight with the local shaman, she was refused resurrection and passed on. Bristled with anger, Jahnam slew Tapran, swearing on his mother's grave to become powerful enough to bring her back.
Years of study went into his necromancy, and he has developed keen powers of telekinesis, even without the spirits aiding him. He was successful in intruding into the land of the dead, and saw his mother's spirit. He was rebuked, scorned, and turned away. The at rest, the truly dead, are exactly that, a painful lesson he learned.
His growing powers bought him briefly into conflict with the necromancer's guild. Fueled by malevolence and giving into the tempting power of the spirits, he raised the ire of the Spirit Hut. He has since reformed his ways, and now enforces the laws of the hut, butchering brutally those who offend the spirits or the living of the guild. As the Chief Death Knight of the Spirit Hut, he leads an organisation of shamans as dedicated as he is to the protection of the guild.
He has long since become a shade, slipping in and out of his body at will. Neither fully dead nor fully alive, he holds an unusual position in life. His shadehood has consequences, but the vast power, the sheer power...
He carries a broken and rusted machete looted from a cannibal, a lock of bloody hair taken from a traitor, the bony hand of an enemy, and the gnarled stick of an exorcist. A battered and rotting zombie follows him wherever he goes. He also seems to have a small smattering of personal effects.
They carry 1 plain wooden cup, 1 parrot feather charm, 2 silver skull crosses and 1 skull staff.
Areas explored: 232 (6.4% of island)
HP Healed: 5818
Trading Points: 51
Spirits Exorcised: 33
Wailing Damage: 3602
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 20; last kill: guard dog
Natives killed: 49; last kill: Hafta
Outsiders killed: 9; last kill: Bahl
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Exorcism - Exorcise spirits from areas
Spirit Summoning - Be able to summon spirits from the surrounding area
Malevolence - Torment spirits causing them to become aggressive
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Agriculture - Gives you a better chance of getting things to grow
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2012-08-11.
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