Home: York
Been on the island since 2009-12-14
Died: 87 times (last time was 2024-11-13 03:43 at the hands of Noreen, killed by a knife)
Level: 41
Class: Settler (outsider)
Primary Clan: Alcohol Poisoning
Secondary Clans: Responsible drinkers and Trip The Light Fantastic
Underworld: https://underworld.shartak.com/?id=20031
Deadzone: http://shartak.aphlor.org/deadzone/view/20031
Description:
Harry has but one goal and purpose on this godforsaken island - the finding of yeastweed and the brewing of alcohol for his personal consumption. Nothing else matters.
Harry is a man of peace, except when his brewing or drinking activities are interrupted. Make him spill his beer and you'll be introduced to a mean drunk with a machete.
(2023-04-28 23:43) You stagger drunkenly. That sounds about right.
(2023-07-17 22:34) You stagger drunkenly and fail to move anywhere. That also sounds right.
(2023-07-17 22:36) You lash out drunkenly at your target. Yes. What's your point? I do EVERYTHING drunkenly.
They carry 1 monkey claw charm.
Achievements:(19 total)
Areas explored: 569 (15.7% of island)
HP Healed: 2068
Trading Points: 77
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 5
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 2656
Alcohol Drunk: 877
Heads Collected: 0
Fruit Juiced: 10878
Successful Possessions: 1
Tracks Found: 12
Fires Started: 144
Fires Extinguished: 0
Items Buried: 1166
Items Found: 27806
Jungle Chopped: 587
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 1
Signposts Smashed: 0
Treasures Found: 1 (added 2014-07-14)
NPC kills: 56; last kill: large stag
Animals: 56
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 0
Derby: 0
Durham: 0
York: 0
Shipwreck: 0
|
NPC kills (detailed): |
Name | Kills |
tiger | 26 |
wild boar | 8 |
large stag | 8 |
alligator | 6 |
shargle | 4 |
rhino | 2 |
zombified shargle | 1 |
werewolf | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
Animal affinity
- Lessens the chance of animals attacking
Scavenging
- Assists in finding things within certain areas
Brewing
- Increased chance of creating something drinkable
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