Home: Wiksik
Been on the island since 2009-11-21
Died: 68 times (last time was 2025-07-26 20:49 at the hands of Dalek, killed by a heavy sword)
Level: 42
Class: Shaman (native)
Primary Clan: The Necromancers Guild
Secondary Clan: Spirit Knights
Underworld: https://underworld.shartak.com/?id=19827
Deadzone: http://shartak.aphlor.org/deadzone/view/19827
Description:
Richard Skull is a shaman of Wiksik and long-time member of the Necromancers Guild, known for the carved skull he wears. A homage to his ancestors and a symbol of his communion with death. Through chants, smoke, and bone, he reads the whispers of the spirits and tends the boundary between life and the beyond. Once drawn to the path of lichdom, he stepped back before the final rite, choosing balance over eternity. In Wiksik, where the dead are never far, he reminds all who pass that death is not the end. It is a teacher, a guide, and a part of the island's breath.
They carry 1 silver skull cross, 1 skull staff and 3 skulls.
Achievements:(16 total)
Areas explored: 753 (20.8% of island)
HP Healed: 8474
Trading Points: 7
Spirits Exorcised: 3
Wailing Damage: 20838
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 8
Alcohol Drunk: 13
Heads Collected: 22
Fruit Juiced: 86
Successful Possessions: 113
Tracks Found: 326
Fires Started: 2
Fires Extinguished: 1
Items Buried: 2
Items Found: 1642
Jungle Chopped: 1103
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 1
Signposts Smashed: 1
Treasures Found: 0 (added 2014-07-14)
NPC kills: 55; last kill: tiger
Animals: 55
Shamans: 0
Traders: 0
Natives killed: 47; last kill: spooge
Raktam: 1
Dalpok: 1
Wiksik: 43
Rakmogak: 2
Outsiders killed: 17; last kill: yamero
Derby: 10
Durham: 3
York: 0
Shipwreck: 4
|
NPC kills (detailed): |
Name | Kills |
monkey | 10 |
large deer | 7 |
bat | 6 |
parrot | 6 |
tiger | 6 |
large stag | 5 |
small deer | 5 |
elephant | 3 |
zombified large stag | 2 |
zombified monkey | 1 |
wild boar | 1 |
guard dog | 1 |
zombified elephant | 1 |
ferocious tiger | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Haggling
- Be able to obtain slightly better prices from some traders
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has indicated they have peaceful intentions and would prefer not to be killed.
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