Home: Dalpok
Been on the island since 2008-11-20
Died: 19 times (last time was 2011-04-18 06:48 at the hands of Friendly, killed by a rifle)
Level: 19
Class: Shaman (native)
Primary Clan: Healers of Shartak
Underworld: https://underworld.shartak.com/?id=17122
Deadzone: http://shartak.aphlor.org/deadzone/view/17122
Description:
You see nothing special apart from a native exorcist.
They carry 1 pink-and-purple scarf, 1 pair of batwing earrings, 1 parrot feather charm, 1 skull and 1 glowing crystal pendant.
Achievements:(19 total)
Areas explored: 839 (23.1% of island)
HP Healed: 1043
Trading Points: 78
Spirits Exorcised: 25
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 0
Heads Collected: 0
Fruit Juiced: 0
Successful Possessions: 0
Tracks Found: 0
Fires Started: 0
Fires Extinguished: 2
Items Buried: 0
Items Found: 7
Jungle Chopped: 0
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 83; last kill: monkey
Animals: 83
Shamans: 0
Traders: 0
Natives killed: 2; last kill: John the Baptist
Raktam: 1
Dalpok: 0
Wiksik: 1
Rakmogak: 0
Outsiders killed: 1; last kill: Blackbeard
Derby: 0
Durham: 0
York: 0
Shipwreck: 1
|
NPC kills (detailed): |
Name | Kills |
tiger | 16 |
bat | 15 |
parrot | 13 |
small deer | 12 |
large stag | 8 |
elephant | 7 |
monkey | 5 |
large deer | 4 |
giant spider | 1 |
wild boar | 1 |
rhino | 1 |
|
Skills:Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Survival - Firecraft
- Knowledge of how to create, control and use fires
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsExorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
This character has been idle since 2014-11-05.
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