Home: York
Been on the island since 2008-10-02
Died: 52 times (last time was 2016-10-09 09:05, killed by a giant squid)
Level: 31
Class: Soldier (outsider)
Primary Clan: The Tea Makers Society
Secondary Clan: The Caravan of Shartak
Underworld: https://underworld.shartak.com/?id=16581
Deadzone: http://shartak.aphlor.org/deadzone/view/16581
Description:
An ex-redcoat in (what else) a torn red coat. He is also Shartak's self-appointed hypocrite.
De facto boss of the Caravan of Shartak in lieu of the true boss, Yoda's Minion. He was also a Knight of the Kingdom of Wiksik, but is on a temporary leave of absence.
He is a Lieutenant Commander, but is also a Captain. He wishes he was a Lieutenant Colonel, but he was never a very good soldier.
He's got a bit of a temper on him. Especially when it comes to "strong and silent types", certain political figures who interrupt parties, and, oddly enough, pirate maids. Of course, his temper only lasts as long as his attention span; about twelve seconds, give or take.
Having spent a great deal of time on the island of Shartak, he has a great appreciation for mango juice. Don't ask why. He doesn't know either.
He carries a backpack full of first aid kits, so many weapons he could outfit a regiment and enough water to drown a fish. This includes (drum roll) two heavy swords. Yep. The pacifist has two. No, really, it makes complete sense.
He was off to Wiksik, helping Anthor with his new Kingdom. He's also making fantastic deals on new shoes for the native folk.
Then he was out and about, adventuring again, this time to turn a profit. Make sure to say 'hi' if you see him.
Also, he has decided to make tea for a living. He even formed a group of tea-makers. He's actually quite good at it.
He was in Raktam, at a wedding, playing the fiddle. It's a nice fiddle. Kind of old and battered, but he bought it from a flea market in Dalpok. At least, he thinks it was Dalpok.
Then he went to York, got rat-faced, and somehow he's ended up in Raktam again as a trader. He's still waiting for the hangover to go away so he can think straight.
In his typical fashion, he has sworn off violence against fellow humans, but will still slay animals and carry his copious amounts of weapons. If you have a problem with that, his reaction will likely be "tough luck".
He also carries a bucket full of salt. Many thanks to Anthor for the idea.
He carries a cutlass; it is a very special cutlass (to him). He had a horrible dream where he broke it on a tiger. Now he has sworn never to use it, to prevent this mystical being known only as the Arr-En-Gee from taking his beloved weapon.
He carries a silver trimmed rifle with a lever handle behind the trigger. Etched into the barrel are the words "I was here". A second rifle, ornate in it's design, bears the mark of the Royal Court of Greater Raktam. A third, worn from water damage, has the name "Maunder" carved crudely into the stock.
He found a trout, named it George, and now carries it around in his backpack. Sometimes it talks to him, usually calling him a ninny.
He also has a sleeping bag in King size. He claims he found it in Argentina. It's a wonder it fits in his pack.
And now, of all things, he's decided he has a lucky bullet. And a lucky Dalpoki poison dart. And a pair of lucky skulls from Raktam. These have led several to question his sanity.
He played the bass fiddle in Wiksik once. Rather daft of him.
And he's found (and successfully sold) the conch shell. Twice. Oh bam.
tl;dr He's a hypocritical pacifist with a bright red coat, a trout named George, and a mug of tea.
They carry 1 plain wooden cup, 1 pink-and-purple scarf, 1 rabbit foot charm, 1 wild boar tusk necklace, 1 pair of batwing earrings, 2 parrot feather charms, 1 monkey claw charm, 2 skulls, 1 pair of gold hoop earrings, 2 silver skull crosses and 1 tiger tooth amulet.
Achievements:(22 total)
Areas explored: 3308 (91.2% of island)
HP Healed: 1834
Trading Points: 443
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 0
Heads Collected: 0
Fruit Juiced: 0
Successful Possessions: 0
Tracks Found: 0
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 7
Jungle Chopped: 0
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 225; last kill: tiger
Animals: 225
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 1; last kill: George W. Bush
Derby: 0
Durham: 0
York: 1
Shipwreck: 0
|
NPC kills (detailed): |
Name | Kills |
tiger | 42 |
parrot | 34 |
monkey | 33 |
wild boar | 22 |
large stag | 21 |
small deer | 19 |
large deer | 15 |
bat | 14 |
elephant | 8 |
alligator | 5 |
ferocious tiger | 4 |
goat | 3 |
shargle | 2 |
rat | 2 |
bear | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Agriculture
- Gives you a better chance of getting things to grow
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
Firearms training
- Gain 20% on firearms attacksAdvanced firearms training
- Gain another 20% on firearms attacks
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2016-10-10.
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