Home: Dalpok
Been on the island since 2008-09-14
Died: 15 times (last time was 2009-02-24 03:21 at the hands of DaHin, killed by a dagger)
Level: 26
Class: Shaman (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=16404
Deadzone: http://shartak.aphlor.org/deadzone/view/16404
Description:
If you've ever killed a native, beware!
They carry 1 pair of batwing earrings, 1 parrot feather charm, 16 skulls and 1 wild boar tusk necklace.
Achievements:(23 total)
Areas explored: 567 (15.6% of island)
HP Healed: 209
Trading Points: 2
Spirits Exorcised: 0
Wailing Damage: 6
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 314; last kill: bat
Animals: 314
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 7; last kill: Alex Rodrigo
Derby: 0
Durham: 1
York: 4
Shipwreck: 2
|
NPC kills (detailed): |
Name | Kills |
parrot | 56 |
monkey | 43 |
small deer | 41 |
bat | 40 |
large stag | 38 |
large deer | 31 |
wild boar | 20 |
tiger | 17 |
elephant | 12 |
turtle | 7 |
rat | 3 |
zombified large deer | 2 |
zombified parrot | 1 |
shargle | 1 |
rhino | 1 |
giant spider | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languages
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
This character has been idle since 2009-02-19.
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